package
0.4.6
Repository: https://github.com/unixpickle/model3d.git
Documentation: pkg.go.dev

# README

corgi

This example shows how to combine a bunch of rough geometric parts into a smooth result. In particular, smooth_join.go uses signed distance functions combined with the dynamic smoothing API to smooth a mesh more closer to intersections of different parts of the model.

This example also colors its resulting mesh by defining a set of volumes in which various colors are used.

Renderings

Renderings