# Functions

MapEquipment creates an EquipmentElement from the name of the weapon / equipment.
NewEquipment is a wrapper for NewSkinEquipment to create weapons without skins.
NewGrenadeProjectile creates a grenade projectile and sets.
NewPlayer creates a *Player with an initialized equipment map.
NewSkinEquipment creates an equipment with a skin from a skinID and equipment name.

# Constants

EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
You should consider using EqSwag7 instead.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
HitGroup constants give information about where a player got hit.
HitGroup constants give information about where a player got hit.
HitGroup constants give information about where a player got hit.
HitGroup constants give information about where a player got hit.
HitGroup constants give information about where a player got hit.
HitGroup constants give information about where a player got hit.
HitGroup constants give information about where a player got hit.
HitGroup constants give information about where a player got hit.
HitGroup constants give information about where a player got hit.
RoundMVPReasons constants give information about why a player got the MVP award.
RoundMVPReasons constants give information about why a player got the MVP award.
RoundMVPReasons constants give information about why a player got the MVP award.
RoundEndReasons constants give information about why a round ended (Bomb defused, exploded etc.).
RoundEndReasons constants give information about why a round ended (Bomb defused, exploded etc.).
RoundEndReasons constants give information about why a round ended (Bomb defused, exploded etc.).
RoundEndReasons constants give information about why a round ended (Bomb defused, exploded etc.).
RoundEndReasons constants give information about why a round ended (Bomb defused, exploded etc.).
RoundEndReasons constants give information about why a round ended (Bomb defused, exploded etc.).
RoundEndReasons constants give information about why a round ended (Bomb defused, exploded etc.).
RoundEndReasons constants give information about why a round ended (Bomb defused, exploded etc.).
RoundEndReasons constants give information about why a round ended (Bomb defused, exploded etc.).
RoundEndReasons constants give information about why a round ended (Bomb defused, exploded etc.).
RoundEndReasons constants give information about why a round ended (Bomb defused, exploded etc.).
RoundEndReasons constants give information about why a round ended (Bomb defused, exploded etc.).
RoundEndReasons constants give information about why a round ended (Bomb defused, exploded etc.).
RoundEndReasons constants give information about why a round ended (Bomb defused, exploded etc.).
RoundEndReasons constants give information about why a round ended (Bomb defused, exploded etc.).
RoundEndReasons constants give information about why a round ended (Bomb defused, exploded etc.).
RoundEndReasons constants give information about why a round ended (Bomb defused, exploded etc.).
RoundEndReasons constants give information about why a round ended (Bomb defused, exploded etc.).
Team constants give information about which team a player is on.
Team constants give information about which team a player is on.
Team constants give information about which team a player is on.
Team constants give information about which team a player is on.

# Structs

AdditionalPlayerInformation contains mostly scoreboard information.
DemoHeader contains information from a demo's header.
Equipment is a weapon / piece of equipment belonging to a player.
GrenadeProjectile is a grenade thrown intentionally by a player.
Player contains mostly game-relevant player information.

# Type aliases

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