# Functions
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FastInverseMat3 calculates the inverse of the matrix with a few caveats.
FastInverseMat4 calculates the inverse of the matrix with a few caveats.
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InverseMat3 calculates the inverse of the matrix.
InverseMat4 calculates the inverse of the matrix.
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Vec3Angle returns the shortest angle between two vectors.
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Vec3Projection returns the specified vector flattened along the specified normal.
Vec3ProjectionAngle returns the angle between two vectors projected onto a plane defined by a normal vector.
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# Constants
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RotationOrderGlobalXYZ specifies that rotations are applied in the order of X, Y, Z using a global gizmo.
RotationOrderGlobalXZY specifies that rotations are applied in the order of X, Z, Y using a global gizmo.
RotationOrderGlobalYXZ specifies that rotations are applied in the order of Y, X, Z using a global gizmo.
RotationOrderGlobalYZX specifies that rotations are applied in the order of Y, Z, X using a global gizmo.
RotationOrderGlobalZXY specifies that rotations are applied in the order of Z, X, Y using a global gizmo.
RotationOrderGlobalZYX specifies that rotations are applied in the order of Z, Y, X using a global gizmo.
RotationOrderLocalXYZ specifies that rotations are applied in the order of X, Y, Z using a local gizmo (i.e.
RotationOrderLocalXZY specifies that rotations are applied in the order of X, Z, Y using a local gizmo (i.e.
RotationOrderLocalYXZ specifies that rotations are applied in the order of Y, X, Z using a local gizmo (i.e.
RotationOrderLocalYZX specifies that rotations are applied in the order of Y, Z, X using a local gizmo (i.e.
RotationOrderLocalZXY specifies that rotations are applied in the order of Z, X, Y using a local gizmo (i.e.
RotationOrderLocalZYX specifies that rotations are applied in the order of Z, Y, X using a local gizmo (i.e.
# Type aliases
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RotationOrder specifies the order in which rotations are applied.