package
0.0.0-20220812153034-695003d18a6d
Repository: https://github.com/melonfunction/ebiten-camera.git
Documentation: pkg.go.dev

# Variables

When keyF is pressed, change follow mode (implemented by using cam.SetPosition() or cam.MovePosition()).
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Player vars.
Organization is bad, but it's a messy example to test camera functions.
Level and tile vars.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.

# Structs

Game required by ebiten.