# Variables
When keyF is pressed, change follow mode (implemented by using cam.SetPosition() or cam.MovePosition()).
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.
Player vars.
Organization is bad, but it's a messy example to test camera functions.
Level and tile vars.
Organization is bad, but it's a messy example to test camera functions.
Organization is bad, but it's a messy example to test camera functions.