# Packages
Package fake provides basic mocks for IEntity and IProperty.
# Functions
NewSendTableParser returns a new SendTableParser.
# Constants
Possible types of property values.
Int that is treated as bool (1 -> true, != 1 -> false).
Possible types of property values.
Like ValTypeFloat32 but with additional cast to float64.
Possible types of property values.
Possible types of property values.
Possible types of property values.
# Structs
Entity stores a entity in the game (e.g.
Property wraps a flattenedPropEntry and allows registering handlers that can be triggered on a update of the property.
PropertyValue stores parsed & decoded send-table values.
SendTableParser provides functions for parsing send-tables.
ServerClass stores meta information about Entity types (e.g.
# Type aliases
EntityCreatedHandler is the interface for handlers that are interested in EntityCreatedEvents.
PropertyUpdateHandler is the interface for handlers that are interested in Property changes.
PropertyValueType specifies the type of a PropertyValue.
ServerClasses is a searchable list of ServerClasses.