package
0.2.0
Repository: https://github.com/g3n/engine.git
Documentation: pkg.go.dev

# Functions

NewBody creates and returns a pointer to a new RigidBody.

# Constants

Dispatched after two bodies collide.
A dynamic body is fully simulated.
A kinematic body moves under simulation according to its velocity.
use mesh itself.
Dispatched after a body has fallen asleep.
Dispatched after a body has gone in to the sleepy state.
A static body does not move during simulation and behaves as if it has infinite mass.
Dispatched after a sleeping body has woken up.

# Structs

Body represents a physics-driven body.

# Type aliases

BodyStatus specifies.
BodyType specifies how the body is affected during the simulation.
TODO.