package
1.0.8
Repository: https://github.com/engoengine/engo.git
Documentation: pkg.go.dev

# README

Gamepad Demo

What does it do?

It demonstrates how one use a gamepad.

What are important aspects of the code?

These lines are key in this demo:

  • Registering the Gamepad

      err := engo.Input.RegisterGamepad("Player1")
      if err != nil {
      	println("Unable to find suitable Gamepad. Error was: ", err.Error())
      }
    
  • Retrieve the gamepad during Update of the InputSystem. !!! Make sure to check if the gamepad is not nil before trying to use it !!!

    // Retrieve the Gamepad
    gamepad := engo.Input.Gamepad("Player1")
    if gamepad == nil {
      println("No gamepad found for Player1.")
      return
    }
    
    • Using gamepad keys
    if gamepad.A.Up() {
      entity.Color = color.White
    } else if gamepad.A.JustPressed() {
      entity.Color = color.RGBA{0, 255, 0, 255}
    } else if gamepad.A.Down() {
      entity.Color = color.RGBA{255, 0, 0, 255}
    }
    
    • Using gamepad Axes
    gamepad.RightX.Value()
    

# Constants

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# Structs

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# Type aliases

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