# README
Gamepad Demo
What does it do?
It demonstrates how one use a gamepad.
What are important aspects of the code?
These lines are key in this demo:
-
Registering the Gamepad
err := engo.Input.RegisterGamepad("Player1") if err != nil { println("Unable to find suitable Gamepad. Error was: ", err.Error()) }
-
Retrieve the gamepad during Update of the InputSystem. !!! Make sure to check if the gamepad is not nil before trying to use it !!!
// Retrieve the Gamepad gamepad := engo.Input.Gamepad("Player1") if gamepad == nil { println("No gamepad found for Player1.") return }
- Using gamepad keys
if gamepad.A.Up() { entity.Color = color.White } else if gamepad.A.JustPressed() { entity.Color = color.RGBA{0, 255, 0, 255} } else if gamepad.A.Down() { entity.Color = color.RGBA{255, 0, 0, 255} }
- Using gamepad Axes
gamepad.RightX.Value()