# README
Falling Demo
What does it do?
It demonstrates how one can create a game with gravity-ish components.
For doing so, it created a lot of rocks that move downards.
What are important aspects of the code?
These things are key in this demo:
- The
ControlSystem
, to move the user around, to avoid the rocks; - The
RockSpawnSystem
, to keep spawning the rocks; - The
FallingSystem
, to make the rocks fall; - The
DeathSystem
, to make sure you'd want to avoid the rocks.