# Structs
GoogleMapsPlayablelocationsV3Impression: Encapsulates impression event details.
GoogleMapsPlayablelocationsV3LogImpressionsRequest: A request for logging impressions.
GoogleMapsPlayablelocationsV3LogImpressionsResponse: A response for the LogImpressions method.
GoogleMapsPlayablelocationsV3LogPlayerReportsRequest: A request for logging your player's bad location reports.
GoogleMapsPlayablelocationsV3LogPlayerReportsResponse: A response for the LogPlayerReports method.
GoogleMapsPlayablelocationsV3PlayerReport: A report submitted by a player about a playable location that is considered inappropriate for use in the game.
GoogleMapsPlayablelocationsV3SampleAreaFilter: Specifies the area to search for playable locations.
GoogleMapsPlayablelocationsV3SampleCriterion: Encapsulates a filter criterion for searching for a set of playable locations.
GoogleMapsPlayablelocationsV3SampleFilter: Specifies the filters to use when searching for playable locations.
GoogleMapsPlayablelocationsV3SamplePlayableLocation: A geographical point suitable for placing game objects in location-based games.
GoogleMapsPlayablelocationsV3SamplePlayableLocationList: A list of PlayableLocation objects that satisfies a single Criterion.
GoogleMapsPlayablelocationsV3SamplePlayableLocationsRequest: Life of a query: - When a game starts in a new location, your game server issues a SamplePlayableLocations request.
GoogleMapsPlayablelocationsV3SamplePlayableLocationsResponse: Response for the SamplePlayableLocations method.
GoogleMapsPlayablelocationsV3SampleSpacingOptions: A set of options that specifies the separation between playable locations.
GoogleMapsUnityClientInfo: Client information.
GoogleTypeLatLng: An object that represents a latitude/longitude pair.