package
0.13.522
Repository: https://github.com/zhs007/slotsgamecore7.git
Documentation: pkg.go.dev

# Functions

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GenInitialArr - return [0,1,2...].
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IsInitialArr - is the arr [0,1,2...].
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NewBasicGameMod2 - new BaseGame.
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parse a parse a.b >= 1.
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ProcCheat -.
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SetReleaseMode - release mode.
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SetRTPMode - rtp mode.
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# Constants

不停的加数量,直到触发器触发.
数字.
权重表.
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普通.
不能加在同一轴上.
也不能加在和ignore symbol同一轴上.
在 positionCollection 的位置上加 symbol.
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奖励再次触发respin次数,这种会在前面的基础上增加.
直接奖励cash.
改变组件的configIntVal.
奖励收集器.
奖励游戏整体的coin倍数.
奖励游戏整体倍数.
初始化mask.
奖励收集器,但不会触发升级奖励.
根据SymbolCollection自己的逻辑,产生一定数量的Symbol到SymbolCollection里.
奖励respin次数.
奖励再次触发respin,这种只会用前面记录下的retrigger次数.
设置组件的configIntVal.
设置组件的configVal.
设置mask的值.
奖励这个step里的coin倍数.
奖励这个step里的倍数.
弃用,触发respin,理论上,在respin外面应该用AwardTriggerRespin,在respin里面应该用AwardRespinTimes,如果分不清楚,就统一用AwardTriggerRespin.
新的触发respin,不需要考虑trigger、retrigger、respinTimes,直接用这个就行,如果次数给-1,就会用当前的retriggerRespinNum.
未知的奖励.
权重产生一个rng,供后续逻辑用,全局用,不同step不会reset这个rng.
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valueNum.
可以修改配置项里的 clear.
可以修改配置项里的 clearForceTriggerOnceCache.
可以修改配置项里的 clearNow.
可以修改配置项里的 forceBranch.
可以修改配置项里的 forceVal.
可以修改配置项里的 forceValNow.
可以修改配置项里的 height.
可以修改配置项里的 inputVal.
可以修改配置项里的 lastRespinNum.
可以修改配置项里的 lastTriggerNum.
可以修改配置项里的 linedata.
可以修改配置项里的 mapChgWeight,这里因为是个map,所以要当成 mapChgWeight:S 这样传递.
可以修改配置项里的 multi.
可以修改配置项里的 number.
可以修改配置项里的 queue.
可以修改配置项里的 reelSet.
可以修改配置项里的 reelSetWeight.
可以修改配置项里的 retriggerAddRespinNum.
可以修改配置项里的 retriggerRespinNum.
可以修改配置项里的 savedMoney.
可以修改配置项里的 symbolNum.
可以修改配置项里的 triggerWeight.
可以修改配置项里的 valueNum.
可以修改配置项里的 weight.
可以修改配置项里的 weightVal.
可以修改配置项里的 winMulti.
可以修改配置项里的 wins.
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CheckWinTypeAll - left -> right & right -> left.
CheckWinTypeCount - count.
CheckWinTypeLeftRight - left -> right.
CheckWinTypeRightLeft - right -> left.
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all.
column.
positionCollection.
row.
winResult.
each weight.
number.
weight.
+=.
--.
==.
>.
>=.
In (min, max).
In [min, max).
In [min, max].
In (min, max].
++.
<.
<=.
*=.
=.
组件触发后的具体值.
avgHeight.
avgSymbolValMulti.
curRespinNum.
curTriggerNum.
lastRespinNum.
lastTriggerNum.
number.
outputInt.
触发后,如果有产生respin的逻辑,这就是最终respin的次数.
触发后,中奖的数量.
retriggerAddRespinNum.
selectedIndex,一般用于各种权重组件里,最后被选中的index.
触发后,符号数量.
symbolVal.
value.
触发后,中奖符号里的wild数量.
winMulti.
winResultNum.
中奖的数值,线注的倍数.
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merge & down.
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unknow.
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left.
right.
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每个位置用加来计算总倍数.
每个位置用乘来计算总倍数.
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每个位置用2的次方之和来计算总倍数.
每个位置用2的次方之积来计算总倍数.
==.
>.
>=.
GameMulti,默认用乘法.
GameMulti,默认用加法.
StepMulti,默认用乘法.
StepMulti,默认用加法.
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<.
<=.
!=.
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circle.
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random.
circle.
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random.
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normal.
reels.
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roll a symbol.
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column.
column number.
full screen.
row.
row number.
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==.
>.
>=.
In (min, max).
In [min, max).
In [min, max].
In (min, max].
<.
<=.
none.
adjacentPay,且读paytable来判断是否可以中奖.
线判断,一定是判断全部线,需要传入minnum,不读paytable.
ways判断,需要传入minnum,不读paytable.
cluster,且读paytable来判断是否可以中奖.
scatter判断,需要传入minnum,不读paytable.
区域内的scatter判断,需要传入minnum,不读paytable.
scatter中奖判断,且一轴上只算1个scatter,不读paytable.
线中奖判断,一定是判断全部线,且读paytable来判断是否可以中奖.
scatter中奖判断,且一轴上只算1个scatter,且读paytable来判断是否可以中奖.
scatter中奖判断,且读paytable来判断是否可以中奖.
非法.
ways中奖判断,且读paytable来判断是否可以中奖.
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符号数量.
中奖的数值,线注的倍数.
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发现这个组件没用了,先标记一下.
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可以修改配置项里的winMulti.
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# Variables

ErrCannotForceOutcome - cannot force outcome.
ErrCanNotGenDefaultScene - can not gen default scene.
ErrComponentDoNothing - component do nothing.
ErrDeprecatedAPI - deprecated API.
ErrInvalidAnypbTypeURL - invalid anypb TypeURL.
ErrInvalidAnyProtoBuf - invalid AnyProtoBuf.
ErrInvalidBet - invalid Bet.
ErrInvalidBranch - invalid branch.
ErrInvalidCallStackNode - invalid callstack node.
ErrInvalidCollectorLogic - invalid Collector logic.
ErrInvalidCollectorVal - invalid Collector.Val.
ErrInvalidCommand - invalid command.
ErrInvalidComponent - invalid component.
ErrInvalidComponentChildren - invalid component children.
ErrInvalidComponentConfig - invalid component config.
ErrInvalidComponentName - invalid component name.
ErrInvalidComponentVal - invalid ComponentVal.
ErrInvalidForceOutcome2Code - invalid ForceOutcome2 code.
ErrInvalidForceOutcome2ReturnVal - invalid ForceOutcome2 return value.
ErrInvalidFuncNewComponentData - invalid FuncNewComponentData.
ErrInvalidGameConfig - invalid game config.
ErrInvalidGameMod - invalid gamemod.
ErrInvalidGamePropertyString - invalid gameProperty string.
ErrInvalidIntValMappingFile - invalid IntValMappingFile.
ErrInvalidIntValMappingValue - invalid IntValMapping value.
ErrInvalidJsonNode - invalid json node.
ErrInvalidLineData - invalid line data.
ErrInvalidOtherScene - invalid OtherScene.
ErrInvalidPaytables - invalid paytables.
ErrInvalidPBComponentData - invalid invalid PB ComponentData.
ErrInvalidPosition - invalid position.
ErrInvalidPositionCollection - invalid positionCollection.
ErrInvalidReels - invalid reels.
ErrInvalidScene - invalid Scene.
ErrInvalidScriptParamsNumber - invalid script params number.
ErrInvalidScriptParamType - invalid script param type.
ErrInvalidSetComponent - invalid a set component.
ErrInvalidSymbol - invalid symbol.
ErrInvalidSymbolNum - invalid SymbolNum.
ErrInvalidWeightVal - invalid weight value.
ErrIvalidCmd - invalid cmd.
ErrIvalidCmdParam - invalid cmdparam.
ErrIvalidComponentConfig - invalid component config.
ErrIvalidCurGameModParams - invalid CurGameModParams.
ErrIvalidCustomNode - invalid custom-node.
ErrIvalidDefaultScene - invalid default scene.
ErrIvalidGameData - invalid gameData.
ErrIvalidHeight - invalid height.
ErrIvalidMultiLevelReelsConfig - invalid MultiLevelReels config.
ErrIvalidPayTables - invalid paytables.
ErrIvalidPlayerState - invalid playerState.
ErrIvalidPlayResultLength - invalid PlayResult Length.
ErrIvalidProto - invalid proto.
ErrIvalidReels - invalid reels.
ErrIvalidSimpleRNG - invalid SimpleRNG.
ErrIvalidStatsComponentInConfig - invalid Stats's component in config.
ErrIvalidStatsSymbolsInConfig - invalid StatsSymbols in config.
ErrIvalidSymbol - invalid symbol.
ErrIvalidSymbolCollection - invalid SymbolColletion.
ErrIvalidSymbolInReels - invalid symbol in reels.
ErrIvalidSymbolTriggerType - invalid SymbolTriggerType.
ErrIvalidTagCurReels - invalid TagCurReels.
ErrIvalidTriggerLabel - invalid trigger label.
ErrIvalidWidth - invalid width.
ErrMustHaveMainPaytables - must have main paytables.
ErrNoComponent - no component.
ErrNoComponentValues - no componentValues.
ErrNoFunctionInScript - no function in script.
ErrNotMask - not mask.
ErrNotRespin - not respin.
ErrNoWeight - no weight.
ErrParseScript - parse script error.
ErrTooManyComponentsInStep - too many components in step.
ErrTooManySteps - too many steps.
ErrUnkonow - unknow error.
ErrUnsupportedComponentType - unsupported componentType.
ErrUnsupportedControllerType - unsupported ControllerType.
ErrUnsupportedLinkType - unsupported link type.
ErrUnsupportedOtherList - unsupported otherList.
ErrWrongFunctionInScript - wrong function in script.
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# Structs

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AddSymbolsConfig - configuration for AddSymbols.
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AdjacentPayTriggerConfig - configuration for AdjacentPayTrigger 需要特别注意,当判断scatter时,symbols里的符号会当作同一个符号来处理.
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新思路:尽量弱化变量的概念,所有变量都放到component里面去,譬如循环、scene、分支等,这样逻辑会更清晰.
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BasicGameMod - basic gamemod.
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BasicReelsConfig - configuration for BasicReels.
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BombConfig - configuration for Bomb.
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BranchNode -.
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BurstSymbolsConfig - configuration for BurstSymbols.
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CatchSymbolsConfig - configuration for CatchSymbols.
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CheckSymbolValsConfig - configuration for CheckSymbolVals.
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CheckValConfig - configuration for CheckVal.
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ChgSymbolConfig - configuration for ChgSymbol feature.
ChgSymbolNodeConfig -.
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ChgSymbols2Config - configuration for ChgSymbols2.
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ChgSymbolsConfig - configuration for ChgSymbols.
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ChgSymbolValsConfig - configuration for ChgSymbolVals.
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ClusterTriggerConfig - configuration for ClusterTrigger 需要特别注意,当判断scatter时,symbols里的符号会当作同一个符号来处理.
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CollectorConfig - configuration for Collector.
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ComponentTriggerConfig - configuration for ComponentTrigger.
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ComponentValTriggerConfig - configuration for ComponentValTrigger.
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ControllerWorkerConfig - configuration for ControllerWorker.
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DropDownSymbolsConfig - configuration for DropDownSymbols.
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FeatureBar2Config - configuration for FeatureBar2.
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FeatureBarConfig - configuration for FeatureBar.
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FixSymbolsConfig - configuration for FixSymbols feature.
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ForceOutcome2 - 通过 results 来分析数据,所以只能做为临时变量用.
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Game - game.
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GenGigaSymbolConfig - configuration for GenGigaSymbol.
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GenPositionCollectionConfig - configuration for GenPositionCollection.
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GenSymbolVals2Config - configuration for GenSymbolVals2.
GenSymbolValsConfig - configuration for GenSymbolVals.
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GenSymbolValsWithPosConfig - configuration for GenSymbolValsWithPos.
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GenSymbolValsWithSymbolConfig - configuration for GenSymbolValsWithSymbol.
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IntValMappingConfig - configuration for IntValMapping.
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JackpotConfig - configuration for Jackpot.
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LinesTriggerConfig - configuration for LinesTrigger 需要特别注意,当判断scatter时,symbols里的符号会当作同一个符号来处理.
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MaskBranchConfig - configuration for MaskBranch.
MaskBranchNode -.
MaskConfig - configuration for Mask.
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MergePositionCollection - 也是一个非常特殊的组件,symbol集合.
MergePositionCollectionConfig - configuration for MergePositionCollection feature.
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MergeSymbolConfig - configuration for MergeSymbol.
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MoveReelConfig - configuration for MoveReel.
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MoveSymbolConfig - configuration for MoveSymbol.
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MoveSymbols2Config - configuration for MoveSymbols2.
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BasicWinsConfig - configuration for BasicWins.
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MultiWeightAwardsConfig - configuration for MultiWeightAwards feature.
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OverlaySymbolConfig - configuration for OverlaySymbol feature.
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PiggyBankConfig - configuration for PiggyBank.
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PlayerState - player state.
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PositionCollection - 也是一个非常特殊的组件,symbol集合.
PositionCollectionConfig - configuration for PositionCollection feature.
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QueueBranchConfig - configuration for QueueBranch.
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RandomMoveSymbolsConfig - configuration for RandomMoveSymbols.
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RebuildReelIndexConfig - configuration for RebuildReelIndex feature.
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RebuildSymbolsConfig - configuration for RebuildSymbols feature.
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ReelModifierConfig - configuration for ReelModifier feature.
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ReelTriggerConfig - configuration for ReelTrigger 需要特别注意,当判断scatter时,symbols里的符号会当作同一个符号来处理.
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RefillSymbolsConfig - configuration for RefillSymbols.
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RemoveSymbolsConfig - configuration for RemoveSymbols.
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ReplaceReelConfig - configuration for ReplaceReel.
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ReplaceReelWithMaskConfig - configuration for ReplaceReelWithMask.
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ReplaceSymbolConfig - configuration for ReplaceSymbol.
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ReplaceSymbolGroupConfig - configuration for ReplaceSymbolGroup.
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ReRollReelConfig - configuration for ReRollReel.
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RespinConfig - configuration for Respin.
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RespinDataConfig - configuration for MultiRespin.
RespinLevelConfig - configuration for Respin Level.
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RollNumberConfig - configuration for RollNumber.
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RollSymbolConfig - configuration for RollSymbol.
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ScatterTriggerConfig - configuration for ScatterTrigger 需要特别注意,当判断scatter时,symbols里的符号会当作同一个符号来处理.
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SumSymbolValsConfig - configuration for SumSymbolVals.
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SymbolCollection2 - 也是一个非常特殊的组件,symbol集合.
SymbolCollection2Config - configuration for SymbolCollection2 feature.
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SymbolModifierConfig - configuration for SymbolModifier feature.
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SymbolMultiConfig - configuration for SymbolMulti feature.
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SymbolVal2Config - configuration for SymbolVal2 feature.
SymbolValConfig - configuration for SymbolMulti feature.
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SymbolValWinsConfig - configuration for SymbolValWins.
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TreasureChestConfig - configuration for TreasureChest.
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WaysTriggerConfig - configuration for WaysTrigger 需要特别注意,当判断scatter时,symbols里的符号会当作同一个符号来处理.
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WeightAwardsConfig - configuration for WeightAwards feature.
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WeightBranchConfig - configuration for WeightBranch.
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WeightChgSymbolConfig - configuration for WeightChgSymbol feature.
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BasicReelsConfig - configuration for WeightReels.
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BasicReelsConfig - configuration for WeightReels.
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WeightTrigger2Config - configuration for WeightTrigger2.
WeightTriggerConfig - configuration for WeightTrigger.
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WinResultCacheConfig - configuration for WinResultCache.
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WinResultModifierConfig - configuration for WinResultModifier 需要特别注意,当判断scatter时,symbols里的符号会当作同一个符号来处理.
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WinResultModifierExConfig - configuration for WinResultModifierEx 需要特别注意,当判断scatter时,symbols里的符号会当作同一个符号来处理.
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WinResultMultiConfig - configuration for WinResultMulti 需要特别注意,当判断scatter时,symbols里的符号会当作同一个符号来处理.
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# Interfaces

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# Type aliases

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FuncOnChgComponentIntVal - 当这个接口处理完数据,需要返回true,这时底层就不会再处理了.
FuncOnChgedComponentIntVal - 处理完后才调用这个接口,val 是最终数值.
FuncOnEachHistoryComponent -.
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FuncOnSettedComponentIntVal - 处理完后才调用这个接口,val 是最终数值.
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