# Functions
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# Constants
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发送帧数据.
帧数据通知.
帧同步通知.
获取帧缓存数据.
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设置帧率.
设置帧率通知.
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二进制broadcast协议.
删除房间.
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建立连接时.
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玩家checkin.
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二进制push协议.
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推送给房间内的所有用户,包括自己,users列表参数无效.
推送给除列表中指定用户外的其他用户.
推送给列表中的指定用户.
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# Variables
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# Structs
大队.
关闭连接,删除房间信息.
关闭连接返回.
建立连接时//需要把roomID和Stream映射起来.
建立连接后返回.
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GS主动创建房间:CreateRoom(svcName, podName, gameID, roomInfo, ttl) -> (status, roomID).
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GS主动销毁房间:DestroyRoom(svcName, podName, gameID, roomID) -> (status).
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获取缓存的帧数据.
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GS主动向Directory心跳 load 是一个(0,100)值,用来衡量当前GS负载情况:GSHeartbeat(load) -> (status).
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GS主动向Directory注册:GSLogin(gameID, svcName, podName, host, port) -> (status).
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GS主动向Directory心跳:GSLogout(gameID, svcName, podName) -> (status).
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广播消息.
消息同步返回.
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gs->mvs.
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gs->mvs.
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玩家checkin消息.
玩家checkin消息返回.
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gs->mvs.
推送给hotel消息.
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mvs->gs.
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房间信息.
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GS重置房间TTL:TouchRoom(gameID, roomID, ttl) -> (status).
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观战详情.
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观战配置.
# Interfaces
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CSStreamClient is the client API for CSStream service.
CSStreamServer is the server API for CSStream service.
SimpleServiceClient is the client API for SimpleService service.
SimpleServiceServer is the server API for SimpleService service.
# Type aliases
房间创建途径.
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GS -> Directory 命令号.
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推送hotel消息类型.
房间状态.