# Constants
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敏捷.
攻击力.
攻击力加层.
攻击速度.
一级属性.
格挡.
破击.
耐力.
体力加层.
暴击伤害.
暴击率.
当前血量.
当前蓝量.
防御力.
防御力加层.
伤害减免.
伤害加层.
闪避.
效果命中.
效果抵抗.
一级属性.
一级属性开始.
一级属性结束.
命中.
智力.
血量.
蓝量.
怒气.
二级属性开始.
二级属性结束.
力量.
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1 魔法攻击.
0 物理攻击.
hero增益+减益aura数量.
aura持续最多20天.
被动aura数量.
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2 没有空位.
3 免疫.
1 有更强的Aura.
无效.
4 抵抗.
0 成功.
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0 间隔作用.
1 持续作用.
2 作用次数限量.
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3 伤害吸收.
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0 无.
1 伤害类型转化.
2 伤害值加成减免.
0 获得Aura.
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3 检查效果.
1 Aura作用.
2 移除Aura.
12 全伤害吸收.
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9 替换普通攻击.
13 累计伤害.
11 改变伤害属性.
8 限量伤害(改变原伤害).
6 伤害转换(总量一定).
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5 免疫变更.
15 限制攻击力.
14 释放普通攻击.
2 属性改变.
17 根据当前友方存活人数,计算属性改变.
18 根据当前敌方存活人数,计算属性改变.
7 生成伤害(原伤害不变).
0 无效果.
1 周期伤害.
16 周期治疗.
10 血盾.
3 施放技能.
4 状态变更.
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3 普通攻击命中.
2 击杀.
1 被杀.
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5 造成周期伤害/治疗.
6 受到周期伤害/治疗.
12 宠物技能命中.
7 怒气技能命中.
9 符文技能命中.
14受到任意伤害.
11 被buff触发技能命中.
4 被普通攻击命中.
13 被宠物技能命中.
8 被怒气技能命中.
10 被符文技能命中.
5 处于所有状态.
4 处于任一状态.
6 处于Aura状态.
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8 穿着盾牌.
2 体力平值高于.
3 体力百分比高于.
0 体力平值低于.
1 体力百分比低于.
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10 目标血量比自己多.
12 目标处于所有状态.
13 目标处于任意状态.
11 目标处于Aura状态.
9 目标类型.
7 穿着武器类型.
7 吸收.
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5 格挡.
2 暴击.
4 躲闪.
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13 恢复目标能量(恢复目标30点能量).
17 群体伤害技能.
11 忽略伤害减免.
6 免疫.
18 不可触发.
19 已触发过.
15 技能无效.
14 被击杀.
3 未命中.
1 普通命中.
8 无伤害/治疗技能.
0 无.
9 伤害/治疗技能.
12 恢复目标怒气(恢复目标25点怒气).
10 无条件触发.
16 不死状态触发.
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0 无.
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1 减益aura.
2 被动aura.
0 增益aura.
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0 追加.
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3 加不上.
1 替换.
2 叠加.
2 普通前触发.
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0 技能结束触发.
1 战斗开始触发.
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0 技能施放者.
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1 技能拥有者.
2 目标.
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战斗管理器最多50个buff.
战斗管理器最多50个技能.
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5 平均血量.
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1 伤害.
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4 激怒.
2 治疗.
0 无.
3 安抚.
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16 释放者增益减益Buff限制.
12 释放者AuraState限制.
5 施放者当前血量低于最大血量百分比时触发.
3 施放者只有处于某种状态效果才会作用.
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0 无限制.
8 百分比几率触发(1-10000).
1 效果只能作用于技能施放者.
10 目标处于某个aura,效果会作用.
9 目标处于某个aura,效果不会作用.
17 目标增益减益Buff限制.
13 目标AuraState限制.
14 大于目标等级限制.
7 目标当前血量高于最大血量百分比时触发.
6 目标当前血量低于最大血量百分比时触发.
15 小于等于目标等级限制.
11 效果目标种族类型限制.
4 目标只有处于某种状态效果才会作用.
2 效果不会作用于技能施放者.
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0 不会进入战斗状态.
2 根据目标是否在战斗状态.
1 命中目标进入战斗状态.
how many equips can put on per hero.
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森林.
王国.
8 风怒.
14 鹰眼.
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13 混乱.
0 死亡.
9 连击.
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4 灼烧.
2 冻结.
15 免疫群体伤害.
11 重伤.
16 麻痹.
12 中毒.
5 封印.
1 石化.
10 隐匿.
3 眩晕.
17 嘲讽.
6 无敌.
7 不死.
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0 伤害免疫.
2 免疫驱散.
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1 状态免疫.
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掉落.
无效果.
鉴定御魂.
装备.
普通物品.
礼包.
御魂(未鉴定).
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how many players can be created per client.
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魂石主属性一条.
魂石最高星级.
1号位.
2号位.
3号位.
4号位.
5号位.
6号位.
魂石位置.
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魂石类型.
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魂石副属性五条.
每台combat最多跑5000个场景.
每个scene最多跑1000个unit.
竞技场场景.
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关卡场景.
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1 魔法伤害.
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0 物理伤害.
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26 有方攻击力最大目标.
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13 敌方全体目标.
19 敌放后横排随机.
7 敌方直线目标.
8 敌方横排目标.
18 敌放前横排随机.
5 敌方血量最多目标.
28 地方血量最少的目标.
6 敌方怒气最多目标.
11 敌方随机目标.
14 敌方符文携带者.
2 敌方单体目标.
3 敌方后排单体目标.
9 敌方后排目标.
12 友方全体目标.
21 友方后横排随机.
20 友方前横排随机.
4 友方血量最少目标.
17 友方怒气最低.
10 友方随机目标.
15 友方符文携带者.
16 下一个将要行动的敌人.
24 下一个将要行动的敌人相邻.
23 下一个将要行动的敌人所在竖排.
25 将要行动的敌人周围所在目标.
22 下一个将要行动的敌人所在横排.
0 无目标.
1 自己.
27 敌方攻击力最大目标.
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2 引导技能.
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1 瞬发施放技能.
0 普通攻击.
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1 生命.
2 法力.
0 无.
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16 组冷却时间 // misc 冷却时间.
11 材料消耗(功能暂时未提供) // misc1==1 不会消耗材料.
9 冷却时间 // misc 冷却时间.
3 消耗(需要同步客户端).
6 暴击率加成(1-10000) // misc1 暴击率.
15 暴击伤害百分比加成 // misc1 暴击伤害加成百分比.
0 伤害百分比加成 // misc1 伤害.
1 技能效果作用时间加成 // misc1 引导时间.
14 spell效果触发几率 // misc1 百分比增加量.
12 作用次数 // misc1 aura作用次数.
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10 命中加成 // 命中率.
17 无视释放者状态限制判断.
7 被攻击时起手时间不会被延长 // misc1==1 起手时间不会被延长.
13 被动持续时间加成 // misc1 aura持续时间.
8 起手时间 // misc 吟唱时间.
5 技能效果作用半径加成(需要同步客户端, 功能暂时未提供) // misc1 半径.
4 技能效果作用距离加成(需要同步客户端) // misc1 距离.
2 仇恨加成 // misc1 仇恨.
技能效果数量.
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3 添加aura.
15 根据目标等级添加Aura.
17 添加状态类Aura,并计算状态抗性.
22 添加可叠加buff.
10 根据buff数量计算伤害.
9 平均血量.
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12 根据施放者某一属性计算伤害.
6 施放技能.
21 替换英雄怒气技能.
1 伤害.
13 种族加成伤害.
7 驱散.
14 驱散虚弱.
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5 激怒.
2 治疗.
16 根据目标等级激怒.
8 强化aura作用时间.
23 百分比修改目标当前血量.
0 无.
19 宠物伤害.
20 宠物治疗.
4 安抚.
18 添加随机buff.
11 根据目标某一属性计算伤害.
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2 有害技能.
0 无目的.
1 有益技能.
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1 施放.
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2 结束.
3 空闲.
0 吟唱.
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1 普通攻击.
0 无.
2 怒气攻击.
3 符文攻击.
8 aura触发技能.
10 buff第二次触发.
9 反击.
5 普通攻击触发技能.
4 以下皆为触发技能 SpellType + SpellType_TriggerNull.
6 怒气攻击触发技能.
7 符文触发技能.
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0 平值加成.
2 掩码.
1 百分比加成.
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2 选取地面范围.
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0 不需要选取.
1 选取单个目标.
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# Variables
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------------------------------------------------------------------------------- 技能释放失败错误返回值-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- 技能释放失败错误返回值-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- 技能释放失败错误返回值-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- 技能释放失败错误返回值-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- 技能释放失败错误返回值-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- 技能释放失败错误返回值-------------------------------------------------------------------------------.
# Structs
att entry.
------------------------------------------------------------------------------- aura静态属性-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- aura同步属性-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- 触发器-------------------------------------------------------------------------------.
blade entry.
cost_loot entry.
equip entry.
hero entry.
item entry.
player level up entry.
魂石属性表.
魂石套装属性表.
场景属性表.
------------------------------------------------------------------------------- spell base静态属性-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- 冷却时间同步结构-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- spell静态属性-------------------------------------------------------------------------------.
talent entry.
token entry.
unit属性表.
怪物组属性表.
# Type aliases
------------------------------------------------------ 攻击类型------------------------------------------------------.
------------------------------------------------------------------------------- aura添加结果-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- aura施放类型-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- aura对伤害的影响-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- Aura作用阶段-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- aura效果类型-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- 触发技能效果所需状态的类型-------------------------------------------------------------------------------.
------------------------------------------------------ 技能结果------------------------------------------------------.
------------------------------------------------------------------------------- 技能效果相应的事件类型-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- aura删除方式-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- aura slot-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- aura sync step-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- 触发器类型-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- Aura叠加结果-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- 行为类型-------------------------------------------------------------------------------.
----------------------------------------------------------------------------- 选择方式-----------------------------------------------------------------------------.
------------------------------------------------------ 伤害方式------------------------------------------------------.
------------------------------------------------------------------------------- 效果的目标限制-------------------------------------------------------------------------------.
----------------------------------------------------------------------------- 技能进入战斗类型-----------------------------------------------------------------------------.
------------------------------------------------------------------------------------------ 英雄种族------------------------------------------------------------------------------------------.
------------------------------------------------------------------------------- 状态类型-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- 免疫类型-------------------------------------------------------------------------------.
------------------------------------------------------ 伤害类型------------------------------------------------------.
------------------------------------------------------ 技能选中类型------------------------------------------------------.
------------------------------------------------------ 技能施放方式------------------------------------------------------.
------------------------------------------------------------------------------- 技能效果消耗类型-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- 被动技能或buff对主动技能的影响类型-------------------------------------------------------------------------------.
------------------------------------------------------ 技能效果类型------------------------------------------------------.
----------------------------------------------------------------------------- 技能目的类型-----------------------------------------------------------------------------.
------------------------------------------------------------------------------- 技能效果状态类型-------------------------------------------------------------------------------.
------------------------------------------------------ 技能类型------------------------------------------------------.
------------------------------------------------------------------------------- 被动技能或buff对主动技能的影响方式-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- 状态转换-------------------------------------------------------------------------------.
------------------------------------------------------------------------------- 客户端目标选取方式-------------------------------------------------------------------------------.