# Functions
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加入回调队列或者直接执行回调操作.
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根据收到的消息类型进行过滤处理,例如如果是RecvMsgEvent事件,那么说明经过了protobuf解析,直接返回 例如远程过程调用的方式 / RPC消息解析.
在会话上执行事件回调,有队列则加入队列,没有就直接执行回调.
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# Structs
///////////////////////////////////////////NetContextSet 用来记录session数据.
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///////////////////////////////////////////NetRedisParam.
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///////////////////////////////////////////NetServerNodeProperty.
SessionMagExport interface.
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/////////////////////////////////////////// EventHook interface def.go.
/////////////////////////////////////////// MessageProcessor interface def.go.
/////////////////////////////////////////// MessageProcessor interface def.go.
# Type aliases
multiHook 例如game server有多个处理操作.
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