repositorypackage
0.0.0-20220421192459-1021de54a3c6
Repository: https://github.com/yanndr/ebitmx.git
Documentation: pkg.go.dev
# README
Ebitmx
Ebitmx is a super simple parser to help render TMX maps when using Ebiten for your games.
Please do not use this library in a production environment, this is under heavy development and there will be breaking changes.
This library parses a TMX file and returns a struct like the following, with the basic fields for you to render your map inside the Draw()
function of the Ebiten main loop.
type EbitenMap struct {
TileWidth int // The width of the tile
TileHeight int // The height of the tile
MapHeight int // The number of tiles in Height
MapWidth int // The number of tiles in Width
Layers [][]int // Layers
}
Quick Start
// Load the tiles image
tiles, _, err := ebitenutil.NewImageFromFile("overworld.png")
if err != nil {
fmt.Println(err)
os.Exit(2)
}
// Load the information of the tmx file
myMap, err := ebitmx.GetEbitenMap("map.tmx")
if err != nil {
fmt.Println(err)
os.Exit(2)
}
// Ready to draw! Check the examples for more info
Examples
Check the example code in the examples folder.
Run it by
$ cd examples
$ go run main.go
A super simple map with 2 layers should load:
Roadmap (not in order)
- Getters for simplicity
- Improve docs and tests
- Collision maps
- Out of the box "Draw()" method for simplicity (if you don't want to think, just call Draw from your code, passing ebiten "screen")
- Renderorder
- Infinite maps
License
MIT License