# README
ws_game
websocket 轻量级游戏框架
#demo
const (
TestAddress = "http://127.0.0.1:8080/ws"
)
func main() {
logger, _ := zap.NewDevelopment()
zap.ReplaceGlobals(logger)
s := g.NewServe(TestAddress)
s.AddCallback("cellnet.SessionAccepted", Open)
s.AddCallback("cellnet.SessionClosed", Closed)
s.Start()
}
func Open(s g.Session, Message interface{}) {
s.(cellnet.ContextSet).SetContext("ping","222")
zap.S().Info("open",s.ID())
}
func Closed(s g.Session,message interface{}) {
zap.S().Info("Closed",s.ID())
}