# Functions
InitResources initializes resources.
# Structs
Action contains buttons combinations with settings.
Axis can be an emulated axis, a gamepad axis or a mouse axis.
Button can be a US keyboard key, a mouse button or a gamepad button.
ControllerAxis is a gamepad axis.
ControllerButton is a gamepad button.
Controls contains input controls.
Emulated is an emulated axis.
Font structure.
InputHandler contains input axis values and actions corresponding to specified controls.
Key is a US keyboard key.
MouseAxis is a mouse axis.
MouseButton is a mouse button.
Resources contains references to data not related to any entity.
ScreenDimensions contains current screen dimensions.