# Functions
DemoSystem is a demo system.
LoadEntities creates entities with components from a TOML file.
NewGame creates a new game.
# Constants
AddEntityAction is the action for adding new entity.
DeleteEntityAction is the action for deleting an entity.
DepthAxis is the axis for modifying sprite depth.
RotationAxis is the axis for rotating sprite.
# Structs
Components contains references to all game components.
Game contains game resources.
GameplayState is the main game state.
Gopher component.
Sticky component.