# Functions
ComputeDotOffset computes dot offset from text and pivot.
InitComponents initializes components.
NewTransform creates a new default transform, corresponding to identity.
# Constants
AnimationCommandAbort aborts and removes the animation from entity.
AnimationCommandNone does nothing.
AnimationCommandPause pauses the animation.
AnimationCommandRestart restarts the animation.
AnimationCommandSetTime sets animation time to the specified time value.
AnimationCommandStart starts the animation.
AnimationCommandStepBackward steps backward.
AnimationCommandStepForward steps forward.
ControlStateDone is the done state.
ControlStateNotStarted is the default state.
ControlStatePaused is the paused state.
ControlStateRunning is the running state.
EndControlLoop loops the animation.
EndControlNormal goes back to the start of the animation.
EndControlStay stays at the end of the animation.
Pivot variants.
Pivot variants.
Pivot variants.
Pivot variants.
Pivot variants.
Pivot variants.
Pivot variants.
Pivot variants.
Pivot variants.
Pivot variants.
Transform origin variants.
Transform origin variants.
Transform origin variants.
Transform origin variants.
Transform origin variants.
Transform origin variants.
Transform origin variants.
Transform origin variants.
Transform origin variants.
UI transform origin variants.
UI transform origin variants.
UI transform origin variants.
UI transform origin variants.
UI transform origin variants.
UI transform origin variants.
UI transform origin variants.
UI transform origin variants.
UI transform origin variants.
# Structs
Animation structure.
AnimationCommand structure.
AnimationControl component.
Components contains engine and game components.
ControlState structure.
EndControl structure.
EngineComponents contains references to all engine components.
MouseReactive component.
Sprite structure.
SpriteRender component.
SpriteSheet structure.
Text component.
Texture structure.
Transform component.
UITransform component.
# Type aliases
AnimationCommandType is an animation command type.
ControlStateType is a control state type.
EndControlType is an end control type.