# Functions
NewEntity creates a new Entity with a given id and ServerClass and returns it.
# Constants
Possible types of property values.
Int that is treated as bool (1 -> true, != 1 -> false).
Possible types of property values.
Possible types of property values.
Possible types of property values.
Possible types of property values.
Possible types of property values.
# Structs
Entity stores a entity in the game (e.g.
EntityCreatedEvent contains information about a newly created entity.
FlattenedPropEntry stores meta information about a property of an Entity.
PropertyEntry wraps a FlattenedPropEntry and allows registering handlers that can be triggered on a update of the property.
PropValue stores parsed & decoded send-table values.
SendTableParser provides functions for parsing send-tables.
ServerClass stores meta information about Entity types (e.g.
# Type aliases
EntityCreatedHandler is the interface for handlers that are interested in EntityCreatedEvents.
PropertyUpdateHandler is the interface for handlers that are interested in PropertyEntry changes.