# Packages
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# Variables
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# Structs
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this is a subset of ProfileResponse.
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XXX: We should eventually obsolete this and handle blocks purely on the backend but we need to write a lot of hard code for that.
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The server should also set the session ID in the header.
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We just send the raw JSON from the db here for ease.
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SocketTokenRequest requests a token in order to authenticate with the socket server.
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See ratings JSON note above.
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Information require to display a user in a game.
UserLoginRequest is used for logging in.
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