modulepackage
0.0.0-20211108193149-8c623c640ded
Repository: https://github.com/wisp-gg/gamequery.git
Documentation: pkg.go.dev
# README
gamequery 
A Golang package for querying game servers
Supported protocols:
Source Query
Minecraft TCP & UDP
Sample code:
package main
import (
"fmt"
"github.com/wisp-gg/gamequery"
"github.com/wisp-gg/gamequery/api"
)
func main() {
res, protocol, err := gamequery.Detect(api.Request{
IP: "127.0.0.1",
Port: 27015,
})
if err != nil {
fmt.Printf("failed to query: %s", err)
return
}
fmt.Printf("Detected the protocol: %s\n", protocol)
fmt.Printf("%+v\n", res)
}
NOTE: Ideally, you'd only want to use gamequery.Detect
only once (or until one successful response), and then use gamequery.Query
with the protocol provided.
Otherwise, each gamequery.Detect
call will try to query the game server with all possible protocols.
# Packages
No description provided by the author