modulepackage
0.0.0-20180914035118-c3710bbc8933
Repository: https://github.com/vova616/chipmunk.git
Documentation: pkg.go.dev
# README
Chipmunk:
Pure Go Physics engine based on chipmunk-physics.
Install:
go install github.com/vova616/chipmunk
Features:
All except sleeping and most of the joints.
# Functions
returns an AABB that holds both a and b.
returns an AABB that holds both a and b.
returns an AABB that holds both a and v.
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Creates a new BoxShape with given position, width and height.
Creates a new CircleShape with the given center and radius.
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Creates a new PolygonShape with the given vertices offset by offset.
Creates a new SegmentShape with the given points and radius.
NewSimpleMotor creates a new motor joint.
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# Constants
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The maximum number of ContactPoints a single Arbiter can have.
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# Structs
axis aligned bounding box.
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Used to keep a linked list of all arbiters on a body.
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Convenience wrapper around PolygonShape.
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If Settings.AutoUpdateShapes is not set, call Update on the parent shape for changes to the A, B and Radius to take effect.
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SimpleMotor represents a joint that will rotate an object relative to another while also correctly moving it forward.
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# Interfaces
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# Type aliases
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Wrapper around []vect.Vect.