package
1.2.1-viSual42
Repository: https://github.com/visual42/demoinfocs-golang.git
Documentation: pkg.go.dev

# Functions

MapEquipment creates an EquipmentElement from the name of the weapon / equipment.
NewEquipment creates a new Equipment and sets the UniqueID.
NewGrenadeProjectile creates a grenade projectile and sets the Unique-ID.
NewInferno creates a inferno and sets the Unique-ID.
NewPlayer creates a *Player with an initialized equipment map.
NewTeamState creates a new TeamState with the given Team and members callback function.

# Constants

EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
You should consider using EqSwag7 instead.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
EquipmentElement constants give information about what weapon a player has equipped.
enum name: Restart.
enum name: TeamWin.
enum name: GameOver.
enum name: Init.
enum name: Pregame.
enum name: StaleMate.
enum name: StartGame.
enum name: PreRound.
Team constants give information about which team a player is on.
Team constants give information about which team a player is on.
Team constants give information about which team a player is on.
Team constants give information about which team a player is on.

# Structs

AdditionalPlayerInformation contains mostly scoreboard information.
Bomb tracks the bomb's position, and the player carrying it, if any.
DemoHeader contains information from a demo's header.
Equipment is a weapon / piece of equipment belonging to a player.
Fire is a component of an Inferno.
GrenadeProjectile is a grenade thrown intentionally by a player.
Inferno is a list of Fires with helper functions.
Player contains mostly game-relevant player information.
TeamState contains a team's ID, score, clan name & country flag.

# Type aliases

EquipmentClass is the type for the various EqClassXYZ constants.
EquipmentElement is the type for the various EqXYZ constants.
GamePhase represents a phase in CS:GO.
Team is the type for the various TeamXYZ constants.