# README
tiffany
This rendering example creates textured objects with Tiffany Blue coloration. It uses bidirectional path tracing to greatly reduce variance (versus standard path tracing). It shows how one might render:
- Inset ceiling lights
- Area lights
- Textures - both hard-coded and image-based
By default, this demo outputs a grainy, low-resolution rendering (which takes a minute or two):
Raising the quality and resolution is as simple as modifying these lines:
NumSamples: 200,
MinSamples: 200,
and this line:
img := render3d.NewImage(200, 200)
Simply increase NumSamples
to maybe 100000
, increase MinSamples to 1000
, and increase the resolution from 200x200 to whatever you want. Here's an example HD rendering at 800x800:
# Functions
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# Constants
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ErrorMargin controls the amount of allowed noise in an HD rendering of the scene.
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# Variables
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# Structs
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