# README
ball-physics
This demo simulates ball-model collisions using the model3d.PointSDF
API. It renders the resulting animation using bidirectional path tracing.
# Constants
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# Structs
A BallState represents the constant-motion state of a particle.
A CollisionField is a force field that.
A ConstantField is a force field with a constant force in some direction (e.g.
Scene stores the state of the rendered scene.
# Interfaces
A ForceField determines forces applied to moving balls in a 3D scene.
# Type aliases
A JoinedField is a ForceField that adds ForceFields.