package
0.0.0-20250308153812-9356d31f98b9
Repository: https://github.com/unitoftime/glitch.git
Documentation: pkg.go.dev

# Functions

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# Constants

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TODO - others.
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# Variables

go:embed flat.fs.
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go:embed mesh.vs.
go:embed minimap.fs.
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go:embed msdf.fs.
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go:embed pixel.fs.
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go:embed pixel.vs.
go:embed sdf.fs.
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go:embed sprite.fs.
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go:embed sprite.vs.
go:embed subPixel.fs.

# Structs

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# Type aliases

This type is used to define the underlying data type of a vertex attribute or uniform attribute.
This type is used to define how generic meshes map into specific shader buffers.
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TODO - right now we only support floats (for simplicity).