package
1.27.3
Repository: https://github.com/talktonpc/nakama-common.git
Documentation: pkg.go.dev

# Constants

A private channel for 1-on-1 chat.
A channel for group chat.
A room which anyone can join to chat.
Default case.
Fields in the message have an invalid format.
The match join was rejected.
The match id was not found.
A message was expected but contains no content.
An unexpected result from the server.
The runtime function executed with an error.
The runtime function does not exist on the server.
The server received a message which is not recognised.

# Variables

Enum value maps for ChannelJoin_Type.
Enum value maps for ChannelJoin_Type.
Enum value maps for Error_Code.
Enum value maps for Error_Code.
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# Structs

A realtime chat channel.
Join operation for a realtime chat channel.
Leave a realtime channel.
A receipt reply from a channel message send operation.
Remove a message previously sent to a realtime channel.
Send a message to a realtime channel.
Update a message previously sent to a realtime channel.
A set of joins and leaves on a particular channel.
An envelope for a realtime message.
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A logical error which may occur on the server.
A realtime match.
Create a new realtime match.
Realtime match data received from the server.
Send realtime match data to the server.
Join an existing realtime match.
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Leave a realtime match.
Start a new matchmaking process.
A successful matchmaking result.
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Cancel an existing ongoing matchmaking process.
A ticket representing a new matchmaking process.
A set of joins and leaves on a particular realtime match.
A collection of zero or more notifications.
Incoming information about a party.
Accept a request to join.
End a party, kicking all party members and closing it.
Create a party.
Incoming party data delivered from the server.
Send data to a party.
Join a party, or request to join if the party is not open.
Incoming notification for one or more new presences attempting to join the party.
Request a list of pending join requests for a party.
Announcement of a new party leader.
Leave a party.
Begin matchmaking as a party.
Cancel a party matchmaking process using a ticket.
A response from starting a new party matchmaking process.
Presence update for a particular party.
Promote a new party leader.
Kick a party member, or decline a request to join.
Application-level heartbeat and connection check.
Application-level heartbeat and connection check response.
A snapshot of statuses for some set of users.
Start receiving status updates for some set of users.
A batch of status updates for a given user.
Stop receiving status updates for some set of users.
Set the user's own status.
Represents identifying information for a stream.
A data message delivered over a stream.
A set of joins and leaves on a particular stream.
A user session associated to a stream, usually through a list operation or a join/leave event.

# Type aliases

The type of chat channel.
The selection of possible error codes.