# Structs
Attack is a sound played when an entity, most notably a player, attacks another entity.
BlockBreaking is a sound sent continuously while a player is breaking a block.
BlockPlace is a sound sent when a block is placed.
BucketEmpty is a sound played when a bucket with a liquid in it is placed into the world.
BucketFill is a sound played when a bucket is filled using a liquid source block from the world.
Burp is a sound played when a player finishes eating an item.
ChestClose is played when a chest is closed.
ChestOpen is played when a chest is opened.
Click is a clicking sound.
Deny is a sound played when a block is placed or broken above a 'Deny' block from Education edition.
Door is a sound played when a (trap)door is opened or closed.
DoorCrash is a sound played when a door is forced open.
Explosion is a sound played when an explosion happens, such as from a creeper or TNT.
FireExtinguish is a sound played when a fire is extinguished.
Fizz is a sound sent when a lava block and a water block interact with each other in a way that one of them turns into a solid block.
Ignite is a sound played when using a flint & steel.
ItemBreak is a sound played when an item in the inventory is broken, such as when a tool reaches 0 durability and breaks.
ItemUseOn is a sound played when a player uses its item on a block.
Note is a sound played by note blocks.
Pop is a sound played when a chicken lays an egg.