package
0.0.11
Repository: https://github.com/simimpact/srsim.git
Documentation: pkg.go.dev

# Functions

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# Constants

AGGRO = AGGRO_BASE * (1 + AGGRO_PERCENT) + AGGRO_FLAT.
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Elemental Penetrates.
DMG% increases (DMG% = ALL_DMG% + ELEMENT_DMG% + DOT_DMG%).
Multiplicative DMG reduction TOTAL_DMG_REDUCE = 1 - (1 - CUR_DMG_REDUCE)*(1 - ADDED_DMG_REDUCE) DMG_REDUCE from target attacked, FATIGUE from attacker.
Damage Resistances (RES = ALL_DMG_RES + ELEMENT_DMG_RES).
Damage Taken Boost (TAKEN = ALL_DMG_TAKEN + ELEMENT_DMG_TAKEN).
Stance DMG% increase (damage to toughness bar, not break effect).
ATK = ATK_BASE * (1 + ATK_PERCENT) + ATK_FLAT + ATK_CONVERT.
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Break Effect.
Crit.
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DEF = DEF_BASE * (1 + DEF_PERCENT) + DEF_FLAT + DEF_CONVERT.
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Effect Hit Rate.
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Effect RES.
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Energy Regen.
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Increases heal strength that are created by target.
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Increases heal strength that are applied to target.
HP = HP_BASE * (1 + HP_PERCENT) + HP_FLAT + HP_CONVERT.
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Increases shield strength that are created by target.
Increases shield strength that are applied to target.
SPD = SPD_BASE * (1 + SPD_PERCENT) + SPD_FLAT + SPD_CONVERT.
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# Variables

GameToProp is a helper for use in scripts and reference when implementing.

# Type aliases

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