# README
Bravewength is a word association game for 4 or more people (split into 2 or 3 teams).
The name is an inside-joke from when I fumbled my words and told my girlfriend, Kaley, "we're thinking on the same bravewength!" (I meant to say "brain wavelength".) The whole point of this game is to think on the same wavelength as your teammates so you can give them clues which lead them to pick the right cards, and not the wrong ones.
What this module contains
This module is a Go (or Golang) library which implements a WebSocket-based server for the game.
This repository does not include any UI (user interface) code, and it probably never will. I wanted to open-source the server/backend code so people can learn how they might implement a (relatively simple) real-time online game, but I feel the actual UI is more a matter of personal expression and I don't want people to easily copy my website's look-and-feel. This repository implements a pretty performant game server so that you can focus on the UI/client side of things (talking to the server, pretty buttons and animations, etc.) if you wish to learn web programming.
You can play the finished game on my website: https://samcla.us/projects/bravewength.
How it works
TODO (will probably just link to wiki)
Rules of the game
TODO (will probably just link to wiki)