# Functions
must.Int unboxes the given Node via AsInt, panicking in the case that the Node isn't of int kind, and otherwise returning the bare native int.
must.Node helps write pointfree/chainable-style code by taking a Node and an error and transforming any error into a panic.
must.NotError simply panics if given an error.
must.String unboxes the given Node via AsString, panicking in the case that the Node isn't of string kind, and otherwise returning the bare native string.
must.True panics if the given bool is false.
must.TypedNode helps write pointfree/chainable-style code by taking a Node and an error and transforming any error into a panic.