# Functions
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# Constants
Actions that if sent are performed in the server and not sent down to the game level.
Actions that if sent are performed in the server and not sent down to the game level.
Actions that if sent are performed in the server and not sent down to the game level.
Actions that if sent are performed in the server and not sent down to the game level.
Actions that if sent are performed in the server and not sent down to the game level.
Actions that if sent are performed in the server and not sent down to the game level.
# Variables
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# Structs
ChatMessage is a message in a chat.
CreateGameOptions are the fields necessary for creating a game.
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GameNetworkOptions are the options required to create a new network.
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JoinGameOptions are the fields necessary for joining a game.
NetworkingCreateGameOptions are the networking options used to create a game.
OutboundMessage is the message sent to player.
# Interfaces
NetworkAdapter allows for external events to be triggered on game start and end if so desired This can be useful for updating statistics, storing completed games, etc.