# README
go_comm
# Functions
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Cast the value to bool.
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Cast the value to bool.
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CreateLockFile tries to create a file with given name and acquire an exclusive lock on it.
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DirExists ...
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Exec loads env vars from the specified filenames (empty map falls back to default) then executes the cmd specified.
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ExpandHomePath ...
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FileExists ...
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Cast the value to float64.
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Cast the value to float64.
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Cast the value to int.
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Cast the value to int.
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Copied From http://golang.org/src/encoding/json/encode.go Lines 280 - 296.
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Load will read your env file(s) and load them into ENV for this process.
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MapArray casts the input any value to []map[string]any if the input value type matches, otherwise, return error.
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Marshal outputs the given environment as a dotenv-formatted environment file.
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Mkdir ...
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/ verbose: log to console if true.
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OptionalBool returns the bool value of the key in the map.
OptionalBoolP returns the bool value of the key in the map.
OptionalFloat returns the float64 value of the key in the map.
OptionalFloatP returns the float64 value of the key in the map.
OptionalInt returns the int value of the key in the map.
OptionalIntP returns the int value of the key in the map.
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Overload will read your env file(s) and load them into ENV for this process.
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Parse reads an env file from io.Reader, returning a map of keys and values.
ReadBytes ...
ReadBytesP ...
Read all env (with same file loading semantics as Load) but return values as a map rather than automatically writing values into env.
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ReadBytes ...
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If filename is a lock file, returns the PID of the process locking it.
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RemoveDir ...
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RemoveFile ...
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RequiredBool returns the bool value of the key in the map.
RequiredBoolP returns the bool value of the key in the map.
RequiredFloat returns the float64 value of the key in the map.
RequiredFloatP returns the float64 value of the key in the map.
RequiredInt returns the int value of the key in the map.
RequiredIntP returns the int value of the key in the map.
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Stat ...
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Unmarshal reads an env file from a string, returning a map of keys and values.
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Write serializes the given environment and writes it to a file.
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Write ...
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WriteLines ...
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WriteText ...
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WriteTextIfNotFound ...
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# Constants
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# Structs
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Derived from mapstructure.DecodeConfig.
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see lumberjack.Logger.
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# Type aliases
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