# Functions
GetRandomId gets an existing RandomId resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
GetRandomInteger gets an existing RandomInteger resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
GetRandomPassword gets an existing RandomPassword resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
GetRandomPet gets an existing RandomPet resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
GetRandomShuffle gets an existing RandomShuffle resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
GetRandomString gets an existing RandomString resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
GetRandomUuid gets an existing RandomUuid resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
NewProvider registers a new resource with the given unique name, arguments, and options.
NewRandomId registers a new resource with the given unique name, arguments, and options.
NewRandomInteger registers a new resource with the given unique name, arguments, and options.
NewRandomPassword registers a new resource with the given unique name, arguments, and options.
NewRandomPet registers a new resource with the given unique name, arguments, and options.
NewRandomShuffle registers a new resource with the given unique name, arguments, and options.
NewRandomString registers a new resource with the given unique name, arguments, and options.
NewRandomUuid registers a new resource with the given unique name, arguments, and options.
# Structs
The provider type for the random package.
The set of arguments for constructing a Provider resource.
The resource `.RandomId` generates random numbers that are intended to be used as unique identifiers for other resources.
The set of arguments for constructing a RandomId resource.
No description provided by the author
The resource `.RandomInteger` generates random values from a given range, described by the `min` and `max` attributes of a given resource.
The set of arguments for constructing a RandomInteger resource.
No description provided by the author
> **Note:** Requires random provider version >= 2.2.0
Identical to .RandomString with the exception that the result is treated as sensitive and, thus, _not_ displayed in console output.
The set of arguments for constructing a RandomPassword resource.
No description provided by the author
The resource `.RandomPet` generates random pet names that are intended to be used as unique identifiers for other resources.
The set of arguments for constructing a RandomPet resource.
No description provided by the author
The resource `.RandomShuffle` generates a random permutation of a list of strings given as an argument.
The set of arguments for constructing a RandomShuffle resource.
No description provided by the author
The resource `.RandomString` generates a random permutation of alphanumeric characters and optionally special characters.
The set of arguments for constructing a RandomString resource.
No description provided by the author
The resource `.RandomUuid` generates random uuid string that is intended to be used as unique identifiers for other resources.
The set of arguments for constructing a RandomUuid resource.
No description provided by the author