package
6.71.0
Repository: https://github.com/pulumi/pulumi-aws.git
Documentation: pkg.go.dev

# Functions

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GetAlias gets an existing Alias resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
GetBuild gets an existing Build resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
GetFleet gets an existing Fleet resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
GetGameServerGroup gets an existing GameServerGroup resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
GetGameSessionQueue gets an existing GameSessionQueue resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
GetMatchmakingConfiguration gets an existing MatchmakingConfiguration resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
GetMatchmakingRuleSet gets an existing MatchmakingRuleSet resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
GetScript gets an existing Script resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
NewAlias registers a new resource with the given unique name, arguments, and options.
NewBuild registers a new resource with the given unique name, arguments, and options.
NewFleet registers a new resource with the given unique name, arguments, and options.
NewGameServerGroup registers a new resource with the given unique name, arguments, and options.
NewGameSessionQueue registers a new resource with the given unique name, arguments, and options.
NewMatchmakingConfiguration registers a new resource with the given unique name, arguments, and options.
NewMatchmakingRuleSet registers a new resource with the given unique name, arguments, and options.
NewScript registers a new resource with the given unique name, arguments, and options.
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# Structs

Provides a GameLift Alias resource.
The set of arguments for constructing a Alias resource.
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Provides an GameLift Build resource.
The set of arguments for constructing a Build resource.
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Provides a GameLift Fleet resource.
The set of arguments for constructing a Fleet resource.
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Provides an GameLift Game Server Group resource.
The set of arguments for constructing a GameServerGroup resource.
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Provides an GameLift Game Session Queue resource.
The set of arguments for constructing a GameSessionQueue resource.
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Provides a GameLift Alias resource.
The set of arguments for constructing a MatchmakingConfiguration resource.
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Provides a GameLift Matchmaking Rule Set resources.
The set of arguments for constructing a MatchmakingRuleSet resource.
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Provides an GameLift Script resource.
The set of arguments for constructing a Script resource.
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# Interfaces

AliasArrayInput is an input type that accepts AliasArray and AliasArrayOutput values.
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AliasMapInput is an input type that accepts AliasMap and AliasMapOutput values.
AliasRoutingStrategyInput is an input type that accepts AliasRoutingStrategyArgs and AliasRoutingStrategyOutput values.
AliasRoutingStrategyPtrInput is an input type that accepts AliasRoutingStrategyArgs, AliasRoutingStrategyPtr and AliasRoutingStrategyPtrOutput values.
BuildArrayInput is an input type that accepts BuildArray and BuildArrayOutput values.
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BuildMapInput is an input type that accepts BuildMap and BuildMapOutput values.
BuildStorageLocationInput is an input type that accepts BuildStorageLocationArgs and BuildStorageLocationOutput values.
BuildStorageLocationPtrInput is an input type that accepts BuildStorageLocationArgs, BuildStorageLocationPtr and BuildStorageLocationPtrOutput values.
FleetArrayInput is an input type that accepts FleetArray and FleetArrayOutput values.
FleetCertificateConfigurationInput is an input type that accepts FleetCertificateConfigurationArgs and FleetCertificateConfigurationOutput values.
FleetCertificateConfigurationPtrInput is an input type that accepts FleetCertificateConfigurationArgs, FleetCertificateConfigurationPtr and FleetCertificateConfigurationPtrOutput values.
FleetEc2InboundPermissionArrayInput is an input type that accepts FleetEc2InboundPermissionArray and FleetEc2InboundPermissionArrayOutput values.
FleetEc2InboundPermissionInput is an input type that accepts FleetEc2InboundPermissionArgs and FleetEc2InboundPermissionOutput values.
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FleetMapInput is an input type that accepts FleetMap and FleetMapOutput values.
FleetResourceCreationLimitPolicyInput is an input type that accepts FleetResourceCreationLimitPolicyArgs and FleetResourceCreationLimitPolicyOutput values.
FleetResourceCreationLimitPolicyPtrInput is an input type that accepts FleetResourceCreationLimitPolicyArgs, FleetResourceCreationLimitPolicyPtr and FleetResourceCreationLimitPolicyPtrOutput values.
FleetRuntimeConfigurationInput is an input type that accepts FleetRuntimeConfigurationArgs and FleetRuntimeConfigurationOutput values.
FleetRuntimeConfigurationPtrInput is an input type that accepts FleetRuntimeConfigurationArgs, FleetRuntimeConfigurationPtr and FleetRuntimeConfigurationPtrOutput values.
FleetRuntimeConfigurationServerProcessArrayInput is an input type that accepts FleetRuntimeConfigurationServerProcessArray and FleetRuntimeConfigurationServerProcessArrayOutput values.
FleetRuntimeConfigurationServerProcessInput is an input type that accepts FleetRuntimeConfigurationServerProcessArgs and FleetRuntimeConfigurationServerProcessOutput values.
GameServerGroupArrayInput is an input type that accepts GameServerGroupArray and GameServerGroupArrayOutput values.
GameServerGroupAutoScalingPolicyInput is an input type that accepts GameServerGroupAutoScalingPolicyArgs and GameServerGroupAutoScalingPolicyOutput values.
GameServerGroupAutoScalingPolicyPtrInput is an input type that accepts GameServerGroupAutoScalingPolicyArgs, GameServerGroupAutoScalingPolicyPtr and GameServerGroupAutoScalingPolicyPtrOutput values.
GameServerGroupAutoScalingPolicyTargetTrackingConfigurationInput is an input type that accepts GameServerGroupAutoScalingPolicyTargetTrackingConfigurationArgs and GameServerGroupAutoScalingPolicyTargetTrackingConfigurationOutput values.
GameServerGroupAutoScalingPolicyTargetTrackingConfigurationPtrInput is an input type that accepts GameServerGroupAutoScalingPolicyTargetTrackingConfigurationArgs, GameServerGroupAutoScalingPolicyTargetTrackingConfigurationPtr and GameServerGroupAutoScalingPolicyTargetTrackingConfigurationPtrOutput values.
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GameServerGroupInstanceDefinitionArrayInput is an input type that accepts GameServerGroupInstanceDefinitionArray and GameServerGroupInstanceDefinitionArrayOutput values.
GameServerGroupInstanceDefinitionInput is an input type that accepts GameServerGroupInstanceDefinitionArgs and GameServerGroupInstanceDefinitionOutput values.
GameServerGroupLaunchTemplateInput is an input type that accepts GameServerGroupLaunchTemplateArgs and GameServerGroupLaunchTemplateOutput values.
GameServerGroupLaunchTemplatePtrInput is an input type that accepts GameServerGroupLaunchTemplateArgs, GameServerGroupLaunchTemplatePtr and GameServerGroupLaunchTemplatePtrOutput values.
GameServerGroupMapInput is an input type that accepts GameServerGroupMap and GameServerGroupMapOutput values.
GameSessionQueueArrayInput is an input type that accepts GameSessionQueueArray and GameSessionQueueArrayOutput values.
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GameSessionQueueMapInput is an input type that accepts GameSessionQueueMap and GameSessionQueueMapOutput values.
GameSessionQueuePlayerLatencyPolicyArrayInput is an input type that accepts GameSessionQueuePlayerLatencyPolicyArray and GameSessionQueuePlayerLatencyPolicyArrayOutput values.
GameSessionQueuePlayerLatencyPolicyInput is an input type that accepts GameSessionQueuePlayerLatencyPolicyArgs and GameSessionQueuePlayerLatencyPolicyOutput values.
MatchmakingConfigurationArrayInput is an input type that accepts MatchmakingConfigurationArray and MatchmakingConfigurationArrayOutput values.
MatchmakingConfigurationGamePropertyArrayInput is an input type that accepts MatchmakingConfigurationGamePropertyArray and MatchmakingConfigurationGamePropertyArrayOutput values.
MatchmakingConfigurationGamePropertyInput is an input type that accepts MatchmakingConfigurationGamePropertyArgs and MatchmakingConfigurationGamePropertyOutput values.
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MatchmakingConfigurationMapInput is an input type that accepts MatchmakingConfigurationMap and MatchmakingConfigurationMapOutput values.
MatchmakingRuleSetArrayInput is an input type that accepts MatchmakingRuleSetArray and MatchmakingRuleSetArrayOutput values.
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MatchmakingRuleSetMapInput is an input type that accepts MatchmakingRuleSetMap and MatchmakingRuleSetMapOutput values.
ScriptArrayInput is an input type that accepts ScriptArray and ScriptArrayOutput values.
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ScriptMapInput is an input type that accepts ScriptMap and ScriptMapOutput values.
ScriptStorageLocationInput is an input type that accepts ScriptStorageLocationArgs and ScriptStorageLocationOutput values.
ScriptStorageLocationPtrInput is an input type that accepts ScriptStorageLocationArgs, ScriptStorageLocationPtr and ScriptStorageLocationPtrOutput values.

# Type aliases

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