# Functions
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GetAlias gets an existing Alias resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
GetBuild gets an existing Build resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
GetFleet gets an existing Fleet resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
GetGameSessionQueue gets an existing GameSessionQueue resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
NewAlias registers a new resource with the given unique name, arguments, and options.
NewBuild registers a new resource with the given unique name, arguments, and options.
NewFleet registers a new resource with the given unique name, arguments, and options.
NewGameSessionQueue registers a new resource with the given unique name, arguments, and options.
# Structs
Provides a Gamelift Alias resource.
The set of arguments for constructing a Alias resource.
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Provides an Gamelift Build resource.
The set of arguments for constructing a Build resource.
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Provides a Gamelift Fleet resource.
The set of arguments for constructing a Fleet resource.
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Provides an Gamelift Game Session Queue resource.
The set of arguments for constructing a GameSessionQueue resource.
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# Interfaces
AliasArrayInput is an input type that accepts AliasArray and AliasArrayOutput values.
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AliasMapInput is an input type that accepts AliasMap and AliasMapOutput values.
AliasRoutingStrategyInput is an input type that accepts AliasRoutingStrategyArgs and AliasRoutingStrategyOutput values.
AliasRoutingStrategyPtrInput is an input type that accepts AliasRoutingStrategyArgs, AliasRoutingStrategyPtr and AliasRoutingStrategyPtrOutput values.
BuildArrayInput is an input type that accepts BuildArray and BuildArrayOutput values.
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BuildMapInput is an input type that accepts BuildMap and BuildMapOutput values.
BuildStorageLocationInput is an input type that accepts BuildStorageLocationArgs and BuildStorageLocationOutput values.
BuildStorageLocationPtrInput is an input type that accepts BuildStorageLocationArgs, BuildStorageLocationPtr and BuildStorageLocationPtrOutput values.
FleetArrayInput is an input type that accepts FleetArray and FleetArrayOutput values.
FleetEc2InboundPermissionArrayInput is an input type that accepts FleetEc2InboundPermissionArray and FleetEc2InboundPermissionArrayOutput values.
FleetEc2InboundPermissionInput is an input type that accepts FleetEc2InboundPermissionArgs and FleetEc2InboundPermissionOutput values.
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FleetMapInput is an input type that accepts FleetMap and FleetMapOutput values.
FleetResourceCreationLimitPolicyInput is an input type that accepts FleetResourceCreationLimitPolicyArgs and FleetResourceCreationLimitPolicyOutput values.
FleetResourceCreationLimitPolicyPtrInput is an input type that accepts FleetResourceCreationLimitPolicyArgs, FleetResourceCreationLimitPolicyPtr and FleetResourceCreationLimitPolicyPtrOutput values.
FleetRuntimeConfigurationInput is an input type that accepts FleetRuntimeConfigurationArgs and FleetRuntimeConfigurationOutput values.
FleetRuntimeConfigurationPtrInput is an input type that accepts FleetRuntimeConfigurationArgs, FleetRuntimeConfigurationPtr and FleetRuntimeConfigurationPtrOutput values.
FleetRuntimeConfigurationServerProcessArrayInput is an input type that accepts FleetRuntimeConfigurationServerProcessArray and FleetRuntimeConfigurationServerProcessArrayOutput values.
FleetRuntimeConfigurationServerProcessInput is an input type that accepts FleetRuntimeConfigurationServerProcessArgs and FleetRuntimeConfigurationServerProcessOutput values.
GameSessionQueueArrayInput is an input type that accepts GameSessionQueueArray and GameSessionQueueArrayOutput values.
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GameSessionQueueMapInput is an input type that accepts GameSessionQueueMap and GameSessionQueueMapOutput values.
GameSessionQueuePlayerLatencyPolicyArrayInput is an input type that accepts GameSessionQueuePlayerLatencyPolicyArray and GameSessionQueuePlayerLatencyPolicyArrayOutput values.
GameSessionQueuePlayerLatencyPolicyInput is an input type that accepts GameSessionQueuePlayerLatencyPolicyArgs and GameSessionQueuePlayerLatencyPolicyOutput values.
# Type aliases
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