# Functions
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GetAlias gets an existing Alias resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
GetBuild gets an existing Build resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
GetFleet gets an existing Fleet resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
GetGameSessionQueue gets an existing GameSessionQueue resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
NewAlias registers a new resource with the given unique name, arguments, and options.
NewBuild registers a new resource with the given unique name, arguments, and options.
NewFleet registers a new resource with the given unique name, arguments, and options.
NewGameSessionQueue registers a new resource with the given unique name, arguments, and options.
# Structs
Provides a Gamelift Alias resource.
The set of arguments for constructing a Alias resource.
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Provides an Gamelift Build resource.
The set of arguments for constructing a Build resource.
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Provides a Gamelift Fleet resource.
The set of arguments for constructing a Fleet resource.
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Provides an Gamelift Game Session Queue resource.
The set of arguments for constructing a GameSessionQueue resource.
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# Interfaces
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# Type aliases
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