# Functions
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ParseInt64FromEnv tries to read an int64 from an environment variable envVar if not possible it returns the defaultValue provided.
# Constants
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Not used.
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# Variables
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# Structs
ConnectedPlayer contains data for a player connected to the game.
GameServerInfo contains data regarding the details for the session that occurs when the GameServer state changes.
HeartbeatRequest contains data for the heartbeat request coming from the GSDK running alongside GameServer.
HeartbeatResponse contains data for the heartbeat response that is being sent to the GSDK running alongside GameServer.
NodeAgentManager manages the GameServer CRs that reside on this Node these game server process heartbeat to the NodeAgent process There is a two way communication between the game server and the NodeAgent The game server process tells the NodeAgent about its state (if it's Initializing or StandingBy) and NodeAgent tells the game server if it has been allocated (its state having been converted to Active).
SessionConfig contains data for the session config that is being sent to the GSDK running alongside GameServer.
# Type aliases
GameOperation represents the type of operation that the GSDK shoud do next.
GameState represents the current state of the game.
HeartbeatState is a status of a gameserver, it represents if it has sent heartbeats.