Categorygithub.com/nut-game/nano
repositorypackage
3.0.1+incompatible
Repository: https://github.com/nut-game/nano.git
Documentation: pkg.go.dev

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# README

nano Build Status Coverage Status GoDoc Docs Go Report Card MIT licensed


Nano is an simple, fast and lightweight game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK. It provides a basic development framework for distributed multiplayer games and server-side applications.

Getting Started

Prerequisites

  • Go >= 1.16
  • etcd (optional, used for service discovery)
  • nats (optional, used for sending and receiving rpc)
  • docker (optional, used for running etcd and nats dependencies on containers)

Installing

clone the repo

git clone https://github.com/nut-game/nano.git

setup nano dependencies

make setup

Hacking nano

Here's one example of running nano:

Start etcd (This command requires docker-compose and will run an etcd container locally. An etcd may be run without docker if preferred.)

cd ./examples/testing && docker compose up -d etcd

run the connector frontend server from cluster_grpc example

make run-cluster-grpc-example-connector

run the room backend server from the cluster_grpc example

make run-cluster-grpc-example-room

Now there should be 2 nano servers running, a frontend connector and a backend room. To send requests, use a REPL client for nano pitaya-cli.

$ pitaya-cli
Pitaya REPL Client
>>> connect localhost:3250
connected!
>>> request room.room.entry
>>> sv-> {"code":0,"result":"ok"}

Running the tests

make test

This command will run both unit and e2e tests.

Contributing

#TODO

Authors

  • TFG Co - Initial work

License

MIT License

Acknowledgements

  • nano authors for building the framework pitaya is based on.
  • pomelo authors for the inspiration on the distributed design and protocol

Security

If you have found a security vulnerability, please email [email protected]

Resources