# Functions
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ContainsWord the predicted word is checked to see if it exists in the language used.
ExistsLetter check if there are letters in the word.
FindTokenPlayerAndRoom when the user refreshes the page, the user and the room belonging to that user will be found with the token.
GenerateToken If the user is the same user when the user refreshes the page, it is necessary to take action accordingly.
GetLineCount Get the number of lines in the file.
GetWordFromFile Get the word from the specified line.
GetWords get random word.
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InitRoom When the user first enters the page, they are greeted with a form that asks for the language of the game, number of sets, word length and number of attempts.
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NewRoom When a user is connected, if there is a room with 1 user, the user will enter that room, if not, a new room will be created and the user will enter there.
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RandomColor generates a random color sequence for player icons.
RandomName returns a random string of letters of Length n, using characters specified in randomStringSource.
RGB generates a random color.
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# Constants
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# Structs
Alphabet Holds the alphabet of the selected language when the game is set.
Forecast holds the alphabet of predicted words.
Forecasts keeps all predictions.
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Player holds the player's information.
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Room rooms are for a maximum of two people.
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Wordle Keeps an array of the word to be predicted and the alphabet of the selected language.