# Packages

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# Functions

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GetMessageIds : returns list of message IDs sorted according to message names.
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# Constants

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Send as the first message after a connection, indicate it is now ready to be used.
Send when connection is closed.
@deprecated If connection failed, how would this signal be received then?.
A user is only allowed to be in a world 'once' (have a single connection to a world).
The authentication token is invalid.
Send by client when user should be removed from the world.
SignalNone is not used.
The client (3d engine) is ready to receive the world data.
Send to client when user is added to the world.
Send when user tries to teleport to a world that can't be found.
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# Structs

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A HandShake is the first message a client sends after connecting.
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ObjectTransform is a transform to apply to a specific object.
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A Signal is a predefined (small) message to notify the other side of some state or event.
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UserTransform is a transform to apply to a specific user.
FIXME: finalize VisualEffect type with all data.

# Interfaces

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# Type aliases

TODO: does musgo support type aliases/const like this?.
TODO: does musgo support type aliases/const like this?.
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