Categorygithub.com/mccoder/telebot
modulepackage
9.0.2+incompatible
Repository: https://github.com/mccoder/telebot.git
Documentation: pkg.go.dev

# README

Telebot

"I never knew creating Telegram bots could be so sexy!"

GoDoc Travis codecov.io Discuss on Telegram

go get -u gopkg.in/tucnak/telebot.v2

Overview

Telebot is a bot framework for Telegram Bot API. This package provides the best of its kind API for command routing, inline query requests and keyboards, as well as callbacks. Actually, I went a couple steps further, so instead of making a 1:1 API wrapper I chose to focus on the beauty of API and performance. Some of the strong sides of telebot are:

  • Real concise API
  • Command routing
  • Middleware
  • Transparent File API
  • Effortless bot callbacks

All the methods of telebot API are extremely easy to memorize and get used to. Also, consider Telebot a highload-ready solution. I'll test and benchmark the most popular actions and if necessary, optimize against them without sacrificing API quality.

Getting Started

Let's take a look at the minimal telebot setup:

package main

import (
	"log"
	"time"

	tb "gopkg.in/tucnak/telebot.v2"
)

func main() {
	b, err := tb.NewBot(tb.Settings{
		// You can also set custom API URL.
		// If field is empty it equals to "https://api.telegram.org".
		URL: "http://195.129.111.17:8012",

		Token:  "TOKEN_HERE",
		Poller: &tb.LongPoller{Timeout: 10 * time.Second},
	})

	if err != nil {
		log.Fatal(err)
		return
	}

	b.Handle("/hello", func(m *tb.Message) {
		b.Send(m.Sender, "Hello World!")
	})

	b.Start()
}

Simple, innit? Telebot's routing system takes care of delivering updates to their endpoints, so in order to get to handle any meaningful event, all you got to do is just plug your function to one of the Telebot-provided endpoints. You can find the full list here.

b, _ := tb.NewBot(settings)

b.Handle(tb.OnText, func(m *tb.Message) {
	// all the text messages that weren't
	// captured by existing handlers
})

b.Handle(tb.OnPhoto, func(m *tb.Message) {
	// photos only
})

b.Handle(tb.OnChannelPost, func (m *tb.Message) {
	// channel posts only
})

b.Handle(tb.OnQuery, func (q *tb.Query) {
	// incoming inline queries
})

There's dozens of supported endpoints (see package consts). Let me know if you'd like to see some endpoint or endpoint idea implemented. This system is completely extensible, so I can introduce them without breaking backwards-compatibility.

Poller

Telebot doesn't really care how you provide it with incoming updates, as long as you set it up with a Poller, or call ProcessUpdate for each update (see examples/awslambdaechobot):

// Poller is a provider of Updates.
//
// All pollers must implement Poll(), which accepts bot
// pointer and subscription channel and start polling
// synchronously straight away.
type Poller interface {
	// Poll is supposed to take the bot object
	// subscription channel and start polling
	// for Updates immediately.
	//
	// Poller must listen for stop constantly and close
	// it as soon as it's done polling.
	Poll(b *Bot, updates chan Update, stop chan struct{})
}

Telegram Bot API supports long polling and webhook integration. Poller means you can plug telebot into whatever existing bot infrastructure (load balancers?) you need, if you need to. Another great thing about pollers is that you can chain them, making some sort of middleware:

poller := &tb.LongPoller{Timeout: 15 * time.Second}
spamProtected := tb.NewMiddlewarePoller(poller, func(upd *tb.Update) bool {
	if upd.Message == nil {
		return true
	}

	if strings.Contains(upd.Message.Text, "spam") {
		return false
	}

	return true
})

bot, _ := tb.NewBot(tb.Settings{
	// ...
	Poller: spamProtected,
})

// graceful shutdown
time.AfterFunc(N * time.Second, b.Stop)

// blocks until shutdown
bot.Start()

fmt.Println(poller.LastUpdateID) // 134237

Commands

When handling commands, Telebot supports both direct (/command) and group-like syntax (/command@botname) and will never deliver messages addressed to some other bot, even if privacy mode is off. For simplified deep-linking, telebot also extracts payload:

// Command: /start <PAYLOAD>
b.Handle("/start", func(m *tb.Message) {
	if !m.Private() {
		return
	}

	fmt.Println(m.Payload) // <PAYLOAD>
})

Files

Telegram allows files up to 20 MB in size.

Telebot allows to both upload (from disk / by URL) and download (from Telegram) and files in bot's scope. Also, sending any kind of media with a File created from disk will upload the file to Telegram automatically:

a := &tb.Audio{File: tb.FromDisk("file.ogg")}

fmt.Println(a.OnDisk()) // true
fmt.Println(a.InCloud()) // false

// Will upload the file from disk and send it to recipient
bot.Send(recipient, a)

// Next time you'll be sending this very *Audio, Telebot won't
// re-upload the same file but rather utilize its Telegram FileID
bot.Send(otherRecipient, a)

fmt.Println(a.OnDisk()) // true
fmt.Println(a.InCloud()) // true
fmt.Println(a.FileID) // <telegram file id: ABC-DEF1234ghIkl-zyx57W2v1u123ew11>

You might want to save certain Files in order to avoid re-uploading. Feel free to marshal them into whatever format, File only contain public fields, so no data will ever be lost.

Sendable

Send is undoubtedly the most important method in Telebot. Send() accepts a Recipient (could be user, group or a channel) and a Sendable. Other types other than the telebot-provided media types (Photo, Audio, Video, etc.) are Sendable. If you create composite types of your own, and they satisfy the Sendable interface, Telebot will be able to send them out.

// Sendable is any object that can send itself.
//
// This is pretty cool, since it lets bots implement
// custom Sendables for complex kinds of media or
// chat objects spanning across multiple messages.
type Sendable interface {
	Send(*Bot, Recipient, *SendOptions) (*Message, error)
}

The only type at the time that doesn't fit Send() is Album and there is a reason for that. Albums were added not so long ago, so they are slightly quirky for backwards compatibilities sake. In fact, an Album can be sent, but never received. Instead, Telegram returns a []Message, one for each media object in the album:

p := &tb.Photo{File: tb.FromDisk("chicken.jpg")}
v := &tb.Video{File: tb.FromURL("http://video.mp4")}

msgs, err := b.SendAlbum(user, tb.Album{p, v})

Send options

Send options are objects and flags you can pass to Send(), Edit() and friends as optional arguments (following the recipient and the text/media). The most important one is called SendOptions, it lets you control all the properties of the message supported by Telegram. The only drawback is that it's rather inconvenient to use at times, so Send() supports multiple shorthands:

// regular send options
b.Send(user, "text", &tb.SendOptions{
	// ...
})

// ReplyMarkup is a part of SendOptions,
// but often it's the only option you need
b.Send(user, "text", &tb.ReplyMarkup{
	// ...
})

// flags: no notification && no web link preview
b.Send(user, "text", tb.Silent, tb.NoPreview)

Full list of supported option-flags you can find here.

Editable

If you want to edit some existing message, you don't really need to store the original *Message object. In fact, upon edit, Telegram only requires chat_id and message_id. So you don't really need the Message as the whole. Also you might want to store references to certain messages in the database, so I thought it made sense for any Go struct to be editable as a Telegram message, to implement Editable:

// Editable is an interface for all objects that
// provide "message signature", a pair of 32-bit
// message ID and 64-bit chat ID, both required
// for edit operations.
//
// Use case: DB model struct for messages to-be
// edited with, say two columns: msg_id,chat_id
// could easily implement MessageSig() making
// instances of stored messages editable.
type Editable interface {
	// MessageSig is a "message signature".
	//
	// For inline messages, return chatID = 0.
	MessageSig() (messageID string, chatID int64)
}

For example, Message type is Editable. Here is the implementation of StoredMessage type, provided by telebot:

// StoredMessage is an example struct suitable for being
// stored in the database as-is or being embedded into
// a larger struct, which is often the case (you might
// want to store some metadata alongside, or might not.)
type StoredMessage struct {
	MessageID string `sql:"message_id" json:"message_id"`
	ChatID    int64  `sql:"chat_id" json:"chat_id"`
}

func (x StoredMessage) MessageSig() (string, int64) {
	return x.MessageID, x.ChatID
}

Why bother at all? Well, it allows you to do things like this:

// just two integer columns in the database
var msgs []tb.StoredMessage
db.Find(&msgs) // gorm syntax

for _, msg := range msgs {
	bot.Edit(&msg, "Updated text")
	// or
	bot.Delete(&msg)
}

I find it incredibly neat. Worth noting, at this point of time there exists another method in the Edit family, EditCaption() which is of a pretty rare use, so I didn't bother including it to Edit(), just like I did with SendAlbum() as it would inevitably lead to unnecessary complications.

var m *Message

// change caption of a photo, audio, etc.
bot.EditCaption(m, "new caption")

Keyboards

Telebot supports both kinds of keyboards Telegram provides: reply and inline keyboards. Any button can also act as an endpoints for Handle().

In v2.2 we're introducing a little more convenient way in building keyboards. The main goal is to avoid a lot of boilerplate and to make code clearer.

func main() {
	b, _ := tb.NewBot(tb.Settings{...})

	var (
		// Universal markup builders.
		menu     = &tb.ReplyMarkup{ResizeReplyKeyboard: true}
		selector = &tb.ReplyMarkup{}

		// Reply buttons.
		btnHelp     = menu.Text("ℹ Help")
		btnSettings = menu.Text("⚙ Settings")

		// Inline buttons.
		//
		// Pressing it will cause the client to
		// send the bot a callback.
		//
		// Make sure Unique stays unique as per button kind,
		// as it has to be for callback routing to work.
		//
		btnPrev = selector.Data("⬅", "prev", ...)
		btnNext = selector.Data("➡", "next", ...)
	)

	menu.Reply(
		menu.Row(btnHelp),
		menu.Row(btnSettings),
	)
	selector.Inline(
		selector.Row(btnPrev, btnNext),
	)

	// Command: /start <PAYLOAD>
	b.Handle("/start", func(m *tb.Message) {
		if !m.Private() {
			return
		}

		b.Send(m.Sender, "Hello!", menu)
	})

	// On reply button pressed (message)
	b.Handle(&btnHelp, func(m *tb.Message) {...})

	// On inline button pressed (callback)
	b.Handle(&btnPrev, func(c *tb.Callback) {
		// ...
		// Always respond!
		b.Respond(c, &tb.CallbackResponse{...})
	})

	b.Start()
}

You can use markup constructor for every type of possible buttons:

r := &tb.ReplyMarkup{}

// Reply buttons:
r.Text("Hello!")
r.Contact("Send phone number")
r.Location("Send location")
r.Poll(tb.PollQuiz)

// Inline buttons:
r.Data("Show help", "help") // data is optional
r.Data("Delete item", "delete", item.ID)
r.URL("Visit", "https://google.com")
r.Query("Search", query)
r.QueryChat("Share", query)
r.Login("Login", &tb.Login{...})

Inline mode

So if you want to handle incoming inline queries you better plug the tb.OnQuery endpoint and then use the Answer() method to send a list of inline queries back. I think at the time of writing, telebot supports all of the provided result types (but not the cached ones). This is how it looks like:

b.Handle(tb.OnQuery, func(q *tb.Query) {
	urls := []string{
		"http://photo.jpg",
		"http://photo2.jpg",
	}

	results := make(tb.Results, len(urls)) // []tb.Result
	for i, url := range urls {
		result := &tb.PhotoResult{
			URL: url,

			// required for photos
			ThumbURL: url,
		}

		results[i] = result
		// needed to set a unique string ID for each result
		results[i].SetResultID(strconv.Itoa(i))
	}

	err := b.Answer(q, &tb.QueryResponse{
		Results:   results,
		CacheTime: 60, // a minute
	})

	if err != nil {
		log.Println(err)
	}
})

There's not much to talk about really. It also supports some form of authentication through deep-linking. For that, use fields SwitchPMText and SwitchPMParameter of QueryResponse.

Contributing

  1. Fork it
  2. Clone develop: git clone -b develop https://github.com/tucnak/telebot
  3. Create your feature branch: git checkout -b new-feature
  4. Make changes and add them: git add .
  5. Commit: git commit -m "Add some feature"
  6. Push: git push origin new-feature
  7. Pull request

Donate

I do coding for fun but I also try to search for interesting solutions and optimize them as much as possible. If you feel like it's a good piece of software, I wouldn't mind a tip!

Litecoin: ltc1qskt5ltrtyg7esfjm0ftx6jnacwffhpzpqmerus

Ethereum: 0xB78A2Ac1D83a0aD0b993046F9fDEfC5e619efCAB

License

Telebot is distributed under MIT.

# Functions

AdminRights could be used to promote user to admin.
ErrByDescription returns APIError instance by given description.
Forever is a ExpireUnixtime of "forever" banning.
FromDisk constructs a new local (on-disk) file object.
FromReader constructs a new file from io.Reader.
FromURL constructs a new file on provided HTTP URL.
NewAPIError returns new APIError instance with given description.
NewBot does try to build a Bot with token `token`, which is a secret API key assigned to particular bot.
NewMiddlewarePoller wait for it..
NoRestrictions should be used when un-restricting or un-promoting user.
NoRights is the default Rights{}.

# Constants

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ForceReply = ReplyMarkup.ForceReply.
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NoPreview = SendOptions.DisableWebPagePreview.
Will fire when bot is added to a group.
These are one of the possible events Handle() can deal with.
These are one of the possible events Handle() can deal with.
Will fire on AudoDeleteTimer Handler: func(*Message).
Will fire on callback requests.
These are one of the possible events Handle() can deal with.
Will fire on ChatMember Handler: func(*ChatMemberUpdated).
Will fire on PreCheckoutQuery.
Will fire on chosen inline results.
These are one of the possible events Handle() can deal with.
These are one of the possible events Handle() can deal with.
These are one of the possible events Handle() can deal with.
These are one of the possible events Handle() can deal with.
These are one of the possible events Handle() can deal with.
OneTimeKeyboard = ReplyMarkup.OneTimeKeyboard.
These are one of the possible events Handle() can deal with.
These are one of the possible events Handle() can deal with.
These are one of the possible events Handle() can deal with.
Migration happens when group switches to a supergroup.
Will fire on MyChatMember Handler: func(*ChatMemberUpdated).
These are one of the possible events Handle() can deal with.
These are one of the possible events Handle() can deal with.
These are one of the possible events Handle() can deal with.
These are one of the possible events Handle() can deal with.
These are one of the possible events Handle() can deal with.
Will fire on Poll.
Will fire on PollAnswer.
Will fire on ProximityAlert Handler: func(*Message).
Will fire on incoming inline queries.
Will fire on ShippingQuery.
These are one of the possible events Handle() can deal with.
Basic message handlers.
Group events:.
These are one of the possible events Handle() can deal with.
These are one of the possible events Handle() can deal with.
These are one of the possible events Handle() can deal with.
These are one of the possible events Handle() can deal with.
These are one of the possible events Handle() can deal with.
Will fire on VoiceChatEnded Handler: func(*Message).
Will fire on VoiceChatParticipantsInvited Handler: func(*Message).
Will fire on OnVoiceChatScheduled Handler: func(*Message).
Will fire on VoiceChatStarted Handler: func(*Message).
Despite "any" type isn't described in documentation, it needed for proper KeyboardButtonPollType marshaling.
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Silent = SendOptions.DisableNotification.
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# Variables

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Super/groups errors.
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No rights errors.
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Bad request errors.
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General errors.
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# Structs

Animation object represents a animation file.
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ArticleResult represents a link to an article or web page.
Audio object represents an audio file.
AudioResult represents a link to an mp3 audio file.
Bot represents a separate Telegram bot instance.
Btn is a constructor button, which will later become either a reply, or an inline button.
Callback object represents a query from a callback button in an inline keyboard.
CallbackResponse builds a response to a Callback query.
Chat object represents a Telegram user, bot, group or a channel.
ChatInviteLink object represents an invite for a chat.
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ChatMember object represents information about a single chat member.
ChatMemberUpdated object represents changes in the status of a chat member.
ChatPhoto object represents a chat photo.
ChosenInlineResult represents a result of an inline query that was chosen by the user and sent to their chat partner.
Command represents a bot command.
Contact object represents a contact to Telegram user.
ContentResult represents a contact with a phone number.
Currency contains information about supported currency for payments.
Dice object represents a dice with a random value from 1 to 6 for currently supported base emoji.
Document object represents a general file (as opposed to Photo or Audio).
DocumentResult represents a link to a file.
File object represents any sort of file.
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Game object represents a game.
GameHighScore object represents one row of the high scores table for a game.
GifResult represents a link to an animated GIF file.
InlineButton represents a button displayed in the message.
InlineKeyboardMarkup represents an inline keyboard that appears right next to the message it belongs to.
InputContactMessageContent represents the content of a contact message to be sent as the result of an inline query.
InputLocationMessageContent represents the content of a location message to be sent as the result of an inline query.
InputTextMessageContent represents the content of a text message to be sent as the result of an inline query.
InputVenueMessageContent represents the content of a venue message to be sent as the result of an inline query.
Invoice contains basic information about an invoice.
Location object represents geographic position.
LocationResult represents a location on a map.
Login represents a parameter of the inline keyboard button used to automatically authorize a user.
LongPoller is a classic LongPoller with timeout.
MaskPosition describes the position on faces where a mask should be placed by default.
Message object represents a message.
MessageAutoDeleteTimerChanged represents a service message about a change in auto-delete timer settings.
MessageEntity object represents "special" parts of text messages, including hashtags, usernames, URLs, etc.
MiddlewarePoller is a special kind of poller that acts like a filter for updates.
ResultMpeg4Gif represents a link to a video animation (H.264/MPEG-4 AVC video without sound).
Order represents information about an order.
Payment contains basic information about a successful payment.
Photo object represents a single photo file.
ResultResult represents a link to a photo.
Poll contains information about a poll.
PollAnswer represents an answer of a user in a non-anonymous poll.
PollOption contains information about one answer option in a poll.
PreCheckoutQuery contains information about an incoming pre-checkout query.
Price represents a portion of the price for goods or services.
ProximityAlertTriggered sent whenever a user in the chat triggers a proximity alert set by another user.
Query is an incoming inline query.
QueryResponse builds a response to an inline Query.
ReplyButton represents a button displayed in reply-keyboard.
ReplyMarkup controls two convenient options for bot-user communications such as reply keyboard and inline "keyboard" (a grid of buttons as a part of the message).
ResultBase must be embedded into all IQRs.
Rights is a list of privileges available to chat members.
SendOptions has most complete control over in what way the message must be sent, providing an API-complete set of custom properties and options.
Settings represents a utility struct for passing certain properties of a bot around and is required to make bots.
ShippingAddress represents a shipping address.
ShippingOption represents one shipping option.
ShippingQuery contains information about an incoming shipping query.
Sticker object represents a WebP image, so-called sticker.
StickerResult represents an inline cached sticker response.
StickerSet represents a sticker set.
StoredMessage is an example struct suitable for being stored in the database as-is or being embedded into a larger struct, which is often the case (you might want to store some metadata alongside, or might not.).
Update object represents an incoming update.
User object represents a Telegram user, bot.
Venue object represents a venue location with name, address and optional foursquare ID.
VenueResult represents a venue.
Video object represents a video file.
VideoNote represents a video message (available in Telegram apps as of v.4.0).
VideoResult represents a link to a page containing an embedded video player or a video file.
Voice object represents a voice note.
VoiceChatEnded represents a service message about a voice chat ended in the chat.
VoiceChatParticipantsInvited represents a service message about new members invited to a voice chat.
VoiceChatScheduled represents a service message about a voice chat scheduled in the chat.
VoiceChatStarted represents a service message about a voice chat started in the chat.
VoiceResult represents a link to a voice recording in an .ogg container encoded with OPUS.
A Webhook configures the poller for webhooks.
A WebhookEndpoint describes the endpoint to which telegram will send its requests.
A WebhookTLS specifies the path to a key and a cert so the poller can open a TLS listener.

# Interfaces

CallbackEndpoint is an interface any element capable of responding to a callback `\f<unique>`.
Editable is an interface for all objects that provide "message signature", a pair of 32-bit message ID and 64-bit chat ID, both required for edit operations.
InputMedia is a generic type for all kinds of media you can put into an album.
InputMessageContent objects represent the content of a message to be sent as a result of an inline query.
Poller is a provider of Updates.
Recipient is any possible endpoint you can send messages to: either user, group or a channel.
Result represents one result of an inline query.
Sendable is any object that can send itself.

# Type aliases

Album lets you group multiple media (so-called InputMedia) into a single message.
ChatAction is a client-side status indicating bot activity.
ChatID represents a chat or an user integer ID, which can be used as recipient in bot methods.
ChatType represents one of the possible chat types.
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EntityType is a MessageEntity type.
MaskFeature defines sticker mask position.
MemberStatus is one's chat status.
Option is a shortcut flag type for certain message features (so-called options).
ParseMode determines the way client applications treat the text of the message.
PollType defines poll types.
Results is a slice wrapper for convenient marshalling.
Row represents an array of buttons, a row.