# Functions
ConvertSteamID32To64 converts a Steam-ID in 32-bit format to a 64-bit variant.
ConvertSteamID64To32 converts a Steam-ID in 64-bit format to a 32-bit variant.
ConvertSteamIDTxtTo32 converts a Steam-ID in text format to a 32-bit variant.
EquipmentAlternative returns the EquipmentType of the alternatively equippable weapon.
MapEquipment creates an EquipmentType from the name of the weapon / equipment.
NewEquipment creates a new Equipment and sets the UniqueID.
NewGrenadeProjectile creates a grenade projectile and sets the Unique-ID.
NewHostage creates a hostage.
NewInferno creates a inferno and sets the Unique-ID.
NewPlayer creates a *Player with an initialized equipment map.
NewTeamState creates a new TeamState with the given Team and members callback function.
# Constants
Color constants give information about which color a player has.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentClass constants give information about the type of an equipment (SMG, Rifle, Grenade etc.).
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
You should consider using EqSwag7 instead.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
EquipmentType constants give information about what weapon a player has equipped.
enum name: Restart.
enum name: TeamWin.
enum name: GameOver.
enum name: Init.
enum name: Pregame.
enum name: StaleMate.
enum name: StartGame.
enum name: PreRound.
Color constants give information about which color a player has.
Color constants give information about which color a player has.
HostageState constants give information about hostages state.
HostageState constants give information about hostages state.
HostageState constants give information about hostages state.
HostageState constants give information about hostages state.
HostageState constants give information about hostages state.
HostageState constants give information about hostages state.
HostageState constants give information about hostages state.
HostageState constants give information about hostages state.
Color constants give information about which color a player has.
Color constants give information about which color a player has.
Team constants give information about which team a player is on.
Team constants give information about which team a player is on.
Team constants give information about which team a player is on.
Team constants give information about which team a player is on.
Color constants give information about which color a player has.
All currently known zoom levels.
All currently known zoom levels.
All currently known zoom levels.
# Variables
Indexes are available in the game file located at 'scripts/items/items_game.txt'.
# Structs
Bomb tracks the bomb's position, and the player carrying it, if any.
DemoHeader contains information from a demo's header.
Equipment is a weapon / piece of equipment belonging to a player.
Fire is a component of an Inferno.
Fires is a collection of fires that provides utility functions for things like calculation of 2D & 3D convex hulls.
GrenadeProjectile is a grenade thrown intentionally by a player.
Hostage represents a hostage.
Inferno is a list of Fires with helper functions.
Player contains mostly game-relevant player information.
PlayerInfo contains information about a player such as their name and SteamID.
TeamState contains a team's ID, score, clan name & country flag.
TrajectoryEntry represents the location of a grenade's trajectory at a specific point in time.
# Type aliases
Color is the type for the various colors constants.
EquipmentClass is the type for the various EqClassXYZ constants.
EquipmentType is the type for the various EqXYZ constants.
GamePhase represents a phase in CS:GO.
HostageState is the type for the various HostageStateXYZ constants.
PlayerFlags wraps m_fFlags and provides accessors for the various known flags a player may have set.
Team is the type for the various TeamXYZ constants.
ZoomLevel contains how far a player is zoomed in.