# README
Day 8: I Heard You Like Registers
You receive a signal directly from the CPU. Because of your recent assistance with jump instructions, it would like you to compute the result of a series of unusual register instructions.
Each instruction consists of several parts: the register to modify, whether to
increase or decrease that register's value, the amount by which to increase or
decrease it, and a condition. If the condition fails, skip the instruction
without modifying the register. The registers all start at 0
. The instructions
look like this:
b inc 5 if a > 1
a inc 1 if b < 5
c dec -10 if a >= 1
c inc -20 if c == 10
These instructions would be processed as follows:
-
Because
a
starts at0
, it is not greater than1
, and sob
is not modified. -
a is increased by
1
(to1
) becauseb
is less than5
(it is0
). -
c is decreased by
-10
(to10
) becausea
is now greater than or equal to1
(it is1
). -
c is increased by
-20
(to-10
) becausec
is equal to10
.
After this process, the largest value in any register is 1
.
You might also encounter <=
(less than or equal to) or !=
(not equal to).
However, the CPU doesn't have the bandwidth to tell you what all the registers
are named, and leaves that to you to determine.
What is the largest value in any register after completing the instructions in your puzzle input?
Part Two
To be safe, the CPU also needs to know the highest value held in any register
during this process so that it can decide how much memory to allocate to these
operations. For example, in the above instructions, the highest value ever held
was 10
(in register c after the third instruction was evaluated).