Categorygithub.com/jpillora/go-realtime
modulepackage
0.0.0-20160221154117-c8b52e99fa07
Repository: https://github.com/jpillora/go-realtime.git
Documentation: pkg.go.dev

# README

:warning: This project has been rewritten, simplified and now been deprecated.

See https://github.com/jpillora/velox


go-realtime

Keep your Go structs in sync with your JS objects

:warning: This project is in beta and the API may change

Features

  • Simple API
  • Works with any JSON marshallable struct
  • Delta updates using JSONPatch

Quick Usage

Server

type Foo struct {
	realtime.Object
	A, B int
}
foo := &Foo{}

//create handler and add foo
rt := realtime.NewHandler()
rt.Add("foo", foo)

//serve websockets and realtime.js client library 
http.Handle("/realtime", rt)

//...later...

//make changes
foo.A = 42
//push to client
foo.Update()

Client

var foo = {};

var rt = realtime("/realtime");

rt.add("foo", foo, function onupdate() {
	//do stuff with foo...
});

Example

See example which is running live here https://go-realtime-demo.herokuapp.com/

Notes

  • Object synchronization is currently one way (server to client) only.
  • Client object properties beginning with $ will be ignored.

MIT License

Copyright © 2015 Jaime Pillora <[email protected]>

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

# Packages

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# Functions

Asset loads and returns the asset for the given name.
AssetDir returns the file names below a certain directory embedded in the file by go-bindata.
AssetInfo loads and returns the asset info for the given name.
AssetNames returns the names of the assets.
MustAsset is like Asset but panics when Asset would return an error.
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RestoreAsset restores an asset under the given directory.
RestoreAssets restores an asset under the given directory recursively.

# Variables

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embedded JS file.

# Structs

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an Object is embedded into a parent marshallable struct.an Object has N subscribers.when the parent changes, it is marshalled and sent to each subscriber.
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