package
0.0.0-20241217165659-7265ebecce3b
Repository: https://github.com/hathora/ci.git
Documentation: pkg.go.dev
# Functions
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# Constants
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# Structs
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Application - An application object is the top level namespace for the game server.
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ApplicationWithLatestDeploymentAndBuild - An application object is the top level namespace for the game server.
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ApplicationWithLatestDeploymentAndBuildDeprecated - An application object is the top level namespace for the game server.
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AuthConfiguration - Configure [player authentication](https://hathora.dev/docs/lobbies-and-matchmaking/auth-service) for your application.
Build - A build represents a game server artifact and its associated metadata.
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BuildV3 - A build represents a game server artifact and its associated metadata.
BuildWithMultipartUrls - A build represents a game server artifact and its associated metadata.
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BuildWithUploadURL - A build represents a game server artifact and its associated metadata.
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ConnectionInfo - Connection information to the default port.
ConnectionInfoV2 - Connection information for the default and additional ports.
ContainerPort - A container port object represents the transport configruations for how your server will listen.
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CreatedBuildV3WithMultipartUrls - A build represents a game server artifact and its associated metadata.
CreatedBy - UserId or email address for the user that created the lobby.
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CurrentAllocation - Metadata on an allocated instance of a room.
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DeletedBuild - Construct a type with a set of properties K of type T.
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DeploymentConfig - User specified deployment configuration for your application at runtime.
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DeploymentV1 - Deployment is a versioned configuration for a build that describes runtime behavior.
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ExposedPort - Connection details for an active process.
Google - Enable google auth for your application.
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Lobby - A lobby object allows you to store and manage metadata for your rooms.
LobbyV3 - A lobby object allows you to store and manage metadata for your rooms.
LobbyV3CreatedBy - UserId or email address for the user that created the lobby.
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PaymentMethod - Make all properties in T optional.
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Process - A process object represents a runtime instance of your game server and its metadata.
ProcessExposedPort - Connection details for an active process.
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ProcessV2ExposedPort - Connection details for an active process.
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ProcessV3ExposedPort - Connection details for an active process.
ProcessWithRooms - A process object represents a runtime instance of your game server and its metadata.
ProcessWithRoomsExposedPort - Connection details for an active process.
RecordStringNever - Construct a type with a set of properties K of type T.
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Room - A room object represents a game session or match.
RoomAllocation - Metadata on an allocated instance of a room.
RoomConnectionData - Connection information for the default and additional ports.
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RoomWithoutAllocationsCurrentAllocation - Metadata on an allocated instance of a room.
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# Type aliases
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DeploymentV1TransportType
Deprecated type: This will be removed in a future release, please migrate away from it as soon as possible.
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LobbyVisibility - Types of lobbies a player can create.
MetricName - Available metrics to query over time.
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PlanName - A plan defines how much CPU and memory is required to run an instance of your game server.
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RoomStatus - The allocation status of a room.
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TransportType - Transport type specifies the underlying communication protocol to the exposed port.
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