# README
Description
This package contains a Diablo II save files (D2S) decoder and encoder written in golang
Dependencies / Documentation
D2S structure documentation:
- krisives/d2s-format
- Diablo II Saved Game File Format
- nokka/d2s (see details)
- pairofdocs/d2s_edit_recalc
data reader
this project uses Stream readers based on these used in OpenDiablo2 project for more informations, see here
Status
for now (May 2021) the project is early in development. However, it is possible to:
- decode character save file into a (in a greater part) human-readable structure
- encoding file
Example
for some reasons, this project isn't able to create a whole new file yet, but it is able to load modify and than encode D2S format
simple example
package main
import (
"fmt"
"ioutil"
"log"
"github.com/gucio321/d2d2s"
)
func main() {
data, err := ioutil.ReadFile("/path/to/file.d2s")
if err != nil {
log.Fatal(err)
}
character, err := d2d2s.Unmarshal(data)
if err != nil {
log.Fatal(err)
}
// some edits
newData, err := d2d2s.Encode(character)
if err != nil {
log.fatal(err)
}
ioutil.WriteFile("/path/to/new/file.d2s", newData, 0o600)
}
for more examples, see here
Goals of the project
this programm should be able to decode, encode and create a new D2S files
Notes
Diablo 2 and its content is ©2000 Blizzard Entertainment, Inc. All rights reserved. Diablo and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.