# README
gofuzz
gofuzz is a library for populating go objects with random values.
This is useful for testing:
- Do your project's objects really serialize/unserialize correctly in all cases?
- Is there an incorrectly formatted object that will cause your project to panic?
Import with import "github.com/google/gofuzz"
You can use it on single variables:
f := fuzz.New()
var myInt int
f.Fuzz(&myInt) // myInt gets a random value.
You can use it on maps:
f := fuzz.New().NilChance(0).NumElements(1, 1)
var myMap map[ComplexKeyType]string
f.Fuzz(&myMap) // myMap will have exactly one element.
Customize the chance of getting a nil pointer:
f := fuzz.New().NilChance(.5)
var fancyStruct struct {
A, B, C, D *string
}
f.Fuzz(&fancyStruct) // About half the pointers should be set.
You can even customize the randomization completely if needed:
type MyEnum string
const (
A MyEnum = "A"
B MyEnum = "B"
)
type MyInfo struct {
Type MyEnum
AInfo *string
BInfo *string
}
f := fuzz.New().NilChance(0).Funcs(
func(e *MyInfo, c fuzz.Continue) {
switch c.Intn(2) {
case 0:
e.Type = A
c.Fuzz(&e.AInfo)
case 1:
e.Type = B
c.Fuzz(&e.BInfo)
}
},
)
var myObject MyInfo
f.Fuzz(&myObject) // Type will correspond to whether A or B info is set.
See more examples in example_test.go
.
You can use this library for easier go-fuzzing.
go-fuzz provides the user a byte-slice, which should be converted to different inputs
for the tested function. This library can help convert the byte slice. Consider for
example a fuzz test for a the function mypackage.MyFunc
that takes an int arguments:
// +build gofuzz
package mypackage
import fuzz "github.com/google/gofuzz"
func Fuzz(data []byte) int {
var i int
fuzz.NewFromGoFuzz(data).Fuzz(&i)
MyFunc(i)
return 0
}
Happy testing!
# Packages
Package bytesource provides a rand.Source64 that is determined by a slice of bytes.
# Functions
New returns a new Fuzzer.
NewFromGoFuzz is a helper function that enables using gofuzz (this project) with go-fuzz (https://github.com/dvyukov/go-fuzz) for continuous fuzzing.
# Structs
Continue can be passed to custom fuzzing functions to allow them to use the correct source of randomness and to continue fuzzing their members.
Fuzzer knows how to fill any object with random fields.
UnicodeRange describes a sequential range of unicode characters.
# Interfaces
Interface represents an object that knows how to fuzz itself.
# Type aliases
UnicodeRanges describes an arbitrary number of sequential ranges of unicode characters.