# README
XStrings
标准库对string的操作比较有限,所有诞生了该库
Enchanced join
package main
import (
"fmt"
"github.com/go-board/x-go/xcodec"
_ "github.com/go-board/x-go/xcodec/json"
"github.com/go-board/x-go/xstrings"
)
type intStringer int
func (i intStringer) String() string {
return fmt.Sprintf("%d", i*i)
}
func main() {
xstrings.JoinInt([]int{1, 2, 3}, "#") // Output: 1#2#3
xstrings.JoinInt8([]int8{1, 2, 3}, "#") // Output: 1#2#3
xstrings.JoinInt16([]int16{1, 2, 3}, "#") // Output: 1#2#3
xstrings.JoinInt32([]int32{1, 2, 3}, "#") // Output: 1#2#3
xstrings.JoinInt64([]int64{1, 2, 3}, "#") // Output: 1#2#3
xstrings.JoinUint([]uint{1, 2, 3}, "#") // Output: 1#2#3
xstrings.JoinUint8([]uint8{1, 2, 3}, "#") // Output: 1#2#3
xstrings.JoinUint16([]uint16{1, 2, 3}, "#") // Output: 1#2#3
xstrings.JoinUint32([]uint32{1, 2, 3}, "#") // Output: 1#2#3
xstrings.JoinUint64([]uint64{1, 2, 3}, "#") // Output: 1#2#3
xstrings.JoinStringer([]fmt.Stringer{intStringer(1), intStringer(2), intStringer(3)}, "#") // Output: 1#4#9
xstrings.JoinAny([]interface{}{}, "#", xcodec.Get("json"))
}
Random string
package main
import (
"github.com/go-board/x-go/xstrings"
)
func main() {
xstrings.Random(xstrings.RandomSet, 32) // 生成长度为32的随机字符串,字符来自xstrings.RandomSet
xstrings.FastRandom(32) // 生成长度为32的随机字符串
}
Enhanced split
package main
import (
"github.com/go-board/x-go/xstrings"
)
func main() {
xstrings.SplitInt("1$2$3", "$") // Output: [1, 2, 3], nil
xstrings.SplitInt8("1$2$3", "$") // Output: [1, 2, 3], nil
xstrings.SplitInt16("1$2$3", "$") // Output: [1, 2, 3], nil
xstrings.SplitInt32("1$2$3", "$") // Output: [1, 2, 3], nil
xstrings.SplitInt64("1$2$3", "$") // Output: [1, 2, 3], nil
xstrings.SplitUint("1$2$3", "$") // Output: [1, 2, 3], nil
xstrings.SplitUint8("1$2$3", "$") // Output: [1, 2, 3], nil
xstrings.SplitUint16("1$2$3", "$") // Output: [1, 2, 3], nil
xstrings.SplitUint32("1$2$3", "$") // Output: [1, 2, 3], nil
xstrings.SplitUint64("1$2$3", "$") // Output: [1, 2, 3], nil
}
Transform
package main
import (
"github.com/go-board/x-go/xstrings"
)
func main() {
xstrings.Reverse("Hello") // Output: olleH
xstrings.CamelCase("hello") // Output: Hello
xstrings.SnakeCase("HelloWorld") // Output: hello_world
xstrings.Delete("Hello", "l") // Output: Heo
xstrings.Count("Hello", "l") // Output: 2
}
# Functions
FastRandom creates new string with one read, this version is fast than the random version.
FromString create MutableString from const string.
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Random creates new string based on strSet.
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WithCapacity create MutableString with given capacity.
# Constants
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# Structs
MutableString is the mutable version of const string.